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Use OsuGame.OverlayActivationMode rather than per-Player
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@ -8,13 +8,12 @@ using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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using osu.Game.Screens.Play;
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namespace osu.Game.Input
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{
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/// <summary>
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/// Connects <see cref="OsuSetting.ConfineMouseMode"/> with <see cref="FrameworkSetting.ConfineMouseMode"/>,
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/// while optionally binding an <see cref="OverlayActivation"/> mode, usually that of the current <see cref="Player"/>.
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/// while binding <see cref="OsuGame.OverlayActivationMode"/>.
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/// It is assumed that while overlay activation is <see cref="OverlayActivation.Disabled"/>, we should also confine the
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/// mouse cursor if it has been requested with <see cref="OsuConfineMouseMode.WhenOverlaysDisabled"/>.
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/// </summary>
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@ -22,22 +21,16 @@ namespace osu.Game.Input
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{
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private Bindable<ConfineMouseMode> frameworkConfineMode;
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private Bindable<OsuConfineMouseMode> osuConfineMode;
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/// <summary>
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/// The bindable used to indicate whether gameplay is active.
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/// Should be bound to the corresponding bindable of the current <see cref="Player"/>.
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/// Defaults to <see cref="OverlayActivation.All"/> to assume that all other screens are considered "not gameplay".
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/// </summary>
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public IBindable<OverlayActivation> OverlayActivationMode { get; } = new Bindable<OverlayActivation>(OverlayActivation.All);
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private IBindable<OverlayActivation> overlayActivationMode;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager)
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private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager)
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{
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frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
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osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
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osuConfineMode.ValueChanged += _ => updateConfineMode();
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OverlayActivationMode.BindValueChanged(_ => updateConfineMode(), true);
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overlayActivationMode = game.OverlayActivationMode.GetBoundCopy();
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overlayActivationMode.BindValueChanged(_ => updateConfineMode(), true);
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}
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private void updateConfineMode()
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@ -53,7 +46,7 @@ namespace osu.Game.Input
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break;
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case OsuConfineMouseMode.WhenOverlaysDisabled:
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frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never;
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frameworkConfineMode.Value = overlayActivationMode?.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never;
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break;
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case OsuConfineMouseMode.Always:
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