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Use OsuGame.OverlayActivationMode rather than per-Player
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@ -23,7 +23,7 @@ namespace osu.Game.Input
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Fullscreen,
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/// <summary>
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/// The mouse cursor will be locked to the window bounds during gameplay,
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/// The mouse cursor will be locked to the window bounds while overlays are disabled,
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/// but may otherwise move freely.
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/// </summary>
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[Description("During Gameplay")]
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