Use double instead of float for UIHoldActivationDelay configuration value

All times use double, so let's also use double here.
This commit is contained in:
Dean Herbert
2022-03-04 12:21:05 +09:00
parent abba49fd8f
commit 7854a0a913
5 changed files with 11 additions and 11 deletions

View File

@ -140,7 +140,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
SetDefault(OsuSetting.UIHoldActivationDelay, 200f, 0f, 500f, 50f);
SetDefault(OsuSetting.UIHoldActivationDelay, 200.0, 0.0, 500.0, 50.0);
SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles);