Use double instead of float for UIHoldActivationDelay configuration value

All times use double, so let's also use double here.
This commit is contained in:
Dean Herbert
2022-03-04 12:21:05 +09:00
parent abba49fd8f
commit 7854a0a913
5 changed files with 11 additions and 11 deletions

View File

@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble();
private Bindable<float> holdActivationDelay;
private Bindable<double> holdActivationDelay;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
holdActivationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
holdActivationDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
}
protected void BeginConfirm()