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Use double
instead of float
for UIHoldActivationDelay
configuration value
All times use double, so let's also use double here.
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@ -30,12 +30,12 @@ namespace osu.Game.Graphics.Containers
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public Bindable<double> Progress = new BindableDouble();
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private Bindable<float> holdActivationDelay;
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private Bindable<double> holdActivationDelay;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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holdActivationDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
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holdActivationDelay = config.GetBindable<double>(OsuSetting.UIHoldActivationDelay);
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}
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protected void BeginConfirm()
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