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Make bdl beat divisor nullable
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@ -14,7 +14,6 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Tests.Beatmaps;
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@ -69,7 +68,6 @@ namespace osu.Game.Tests.Visual
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.Cache(new BindableBeatDivisor());
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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