Merge pull request #19817 from peppy/various-test-fixes

Refactor some tests
This commit is contained in:
Dan Balasescu
2022-08-18 14:39:43 +09:00
committed by GitHub
3 changed files with 22 additions and 36 deletions

View File

@ -173,6 +173,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(49)", () => Clock.Seek(49));
checkTime(49);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
checkTime(50);
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
@ -207,6 +208,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
checkTime(450);
AddStep("SeekBackward", () => Clock.SeekBackward());
checkTime(400);
AddStep("SeekBackward", () => Clock.SeekBackward());
@ -228,6 +230,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
checkTime(450);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
checkTime(400);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
@ -252,6 +255,7 @@ namespace osu.Game.Tests.Visual.Editing
reset();
AddStep("Seek(451)", () => Clock.Seek(451));
checkTime(451);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
checkTime(450);
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
@ -276,6 +280,7 @@ namespace osu.Game.Tests.Visual.Editing
double lastTime = 0;
AddStep("Seek(0)", () => Clock.Seek(0));
checkTime(0);
for (int i = 0; i < 9; i++)
{

View File

@ -1,13 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osuTK;
@ -19,19 +15,12 @@ namespace osu.Game.Tests.Visual.Editing
[BackgroundDependencyLoader]
private void load()
{
var clock = new EditorClock { IsCoupled = false };
Dependencies.CacheAs(clock);
var playback = new PlaybackControl
Child = new PlaybackControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 100)
};
Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
Child = playback;
}
}
}