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Merge pull request #19817 from peppy/various-test-fixes
Refactor some tests
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@ -173,6 +173,7 @@ namespace osu.Game.Tests.Visual.Editing
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reset();
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AddStep("Seek(49)", () => Clock.Seek(49));
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checkTime(49);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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checkTime(50);
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AddStep("Seek(49.999)", () => Clock.Seek(49.999));
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@ -207,6 +208,7 @@ namespace osu.Game.Tests.Visual.Editing
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reset();
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AddStep("Seek(450)", () => Clock.Seek(450));
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checkTime(450);
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AddStep("SeekBackward", () => Clock.SeekBackward());
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checkTime(400);
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AddStep("SeekBackward", () => Clock.SeekBackward());
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@ -228,6 +230,7 @@ namespace osu.Game.Tests.Visual.Editing
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reset();
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AddStep("Seek(450)", () => Clock.Seek(450));
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checkTime(450);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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checkTime(400);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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@ -252,6 +255,7 @@ namespace osu.Game.Tests.Visual.Editing
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reset();
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AddStep("Seek(451)", () => Clock.Seek(451));
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checkTime(451);
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AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
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checkTime(450);
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AddStep("Seek(450.999)", () => Clock.Seek(450.999));
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@ -276,6 +280,7 @@ namespace osu.Game.Tests.Visual.Editing
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double lastTime = 0;
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AddStep("Seek(0)", () => Clock.Seek(0));
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checkTime(0);
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for (int i = 0; i < 9; i++)
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{
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@ -1,13 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components;
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using osuTK;
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@ -19,19 +15,12 @@ namespace osu.Game.Tests.Visual.Editing
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[BackgroundDependencyLoader]
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private void load()
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{
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var clock = new EditorClock { IsCoupled = false };
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Dependencies.CacheAs(clock);
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var playback = new PlaybackControl
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Child = new PlaybackControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 100)
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};
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
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Child = playback;
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}
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}
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}
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