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Merge branch 'master' into adjust-hit-result-types
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@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestQuickRetryFromFailedGameplay()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
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AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyRetryOverlay>().First().Action?.Invoke());
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confirmExited();
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}
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@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestQuickExitFromFailedGameplay()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
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AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
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confirmExited();
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}
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@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestQuickExitFromGameplay()
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{
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AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
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AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
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confirmExited();
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}
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@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableSound : OsuTestScene
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{
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[Cached]
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[Cached(typeof(ISamplePlaybackDisabler))]
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private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private TestSkinSourceContainer skinSource;
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private SkinnableSound skinnableSound;
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private PausableSkinnableSound skinnableSound;
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Clock = gameplayClock,
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RelativeSizeAxes = Axes.Both,
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Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
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Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
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},
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};
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});
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