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Fix up mod application + beatmap/hitobject references
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko
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// Fill our custom DifficultyHitObject class, that carries additional information
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difficultyHitObjects.Clear();
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foreach (var hitObject in Objects)
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foreach (var hitObject in Beatmap.HitObjects)
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difficultyHitObjects.Add(new TaikoHitObjectDifficulty(hitObject));
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// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
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