Fix up mod application + beatmap/hitobject references

This commit is contained in:
smoogipoo
2017-11-17 14:23:52 +09:00
parent cc1720241e
commit 7892eefd68
4 changed files with 21 additions and 14 deletions

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
foreach (var hitObject in Objects)
foreach (var hitObject in Beatmap.HitObjects)
difficultyHitObjects.Add(new TaikoHitObjectDifficulty(hitObject));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.