diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index a6ab18bbf7..1a0ccc9b1e 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -8,7 +8,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
- public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboIndex
+ public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{
public const double OBJECT_RADIUS = 44;
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
index 5d1908fa6e..c00c30ced9 100644
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
@@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Objects
{
- public abstract class OsuHitObject : HitObject, IHasComboIndex, IHasPosition
+ public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{
public const double OBJECT_RADIUS = 64;
diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs
index 83b2867df7..f2cc419043 100644
--- a/osu.Game/Beatmaps/BeatmapProcessor.cs
+++ b/osu.Game/Beatmaps/BeatmapProcessor.cs
@@ -23,9 +23,9 @@ namespace osu.Game.Beatmaps
/// The Beatmap to process.
public virtual void PostProcess(Beatmap beatmap)
{
- IHasComboIndex lastObj = null;
+ IHasComboInformation lastObj = null;
- foreach (var obj in beatmap.HitObjects.OfType())
+ foreach (var obj in beatmap.HitObjects.OfType())
{
if (obj.NewCombo)
{
diff --git a/osu.Game/Rulesets/Objects/Types/IHasComboIndex.cs b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
similarity index 91%
rename from osu.Game/Rulesets/Objects/Types/IHasComboIndex.cs
rename to osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
index dae10e4552..1d4f4e0f90 100644
--- a/osu.Game/Rulesets/Objects/Types/IHasComboIndex.cs
+++ b/osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
@@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Objects.Types
///
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
///
- public interface IHasComboIndex : IHasCombo
+ public interface IHasComboInformation : IHasCombo
{
///
/// The offset of this hitobject in the current combo.
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 5ece1a18ac..19914bb5cb 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -374,7 +374,7 @@
-
+