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Fix starting matches not working
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -15,7 +14,6 @@ using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem;
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@ -52,8 +50,6 @@ namespace osu.Game.Screens.Multi.Match
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Title = room.RoomID.Value == null ? "New room" : room.Name;
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}
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private readonly Action<Screen> pushGameplayScreen;
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private MatchLeaderboard leaderboard;
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[Resolved]
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@ -200,6 +196,9 @@ namespace osu.Game.Screens.Multi.Match
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beatmapManager.ItemAdded += beatmapAdded;
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}
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/// <summary>
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/// Handle the case where a beatmap is imported (and can be used by this match).
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/// </summary>
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private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
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{
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if (Beatmap.Value != beatmapManager.DefaultBeatmap)
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@ -215,19 +214,21 @@ namespace osu.Game.Screens.Multi.Match
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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});
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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private void onStart()
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{
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// todo: is this required?
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Beatmap.Value.Mods.Value = CurrentMods.Value.ToArray();
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switch (type.Value)
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{
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default:
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case GameTypeTimeshift _:
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this.Push(new PlayerLoader(() => new TimeshiftPlayer(CurrentItem)
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multiplayer?.Start(() => new TimeshiftPlayer(CurrentItem)
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{
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Exited = () => leaderboard.RefreshScores()
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}));
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});
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break;
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}
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}
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