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Add flip event flow and stop passing raw input events to handle methods
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@ -16,8 +16,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class ComposeSelectionBox : CompositeDrawable
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{
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public Action<DragEvent> OnRotation;
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public Action<DragEvent, Anchor> OnScale;
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public Action<float> OnRotation;
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public Action<Vector2, Anchor> OnScale;
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public Action<Direction> OnFlip;
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public Action OperationStarted;
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public Action OperationEnded;
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