Add flip event flow and stop passing raw input events to handle methods

This commit is contained in:
Dean Herbert
2020-10-01 16:25:29 +09:00
parent 983b693858
commit 78c5d57074
3 changed files with 21 additions and 13 deletions

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -20,7 +19,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("create box", () =>
Child = selectionArea = new Container
{
Size = new Vector2(300),
Size = new Vector2(400),
Position = -new Vector2(150),
Anchor = Anchor.Centre,
Children = new Drawable[]
@ -42,29 +41,29 @@ namespace osu.Game.Tests.Visual.Editing
AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
}
private void handleScale(DragEvent e, Anchor reference)
private void handleScale(Vector2 amount, Anchor reference)
{
if ((reference & Anchor.y1) == 0)
{
int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
if (directionY < 0)
selectionArea.Y += e.Delta.Y;
selectionArea.Height += directionY * e.Delta.Y;
selectionArea.Y += amount.Y;
selectionArea.Height += directionY * amount.Y;
}
if ((reference & Anchor.x1) == 0)
{
int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
if (directionX < 0)
selectionArea.X += e.Delta.X;
selectionArea.Width += directionX * e.Delta.X;
selectionArea.X += amount.X;
selectionArea.Width += directionX * amount.X;
}
}
private void handleRotation(DragEvent e)
private void handleRotation(float angle)
{
// kinda silly and wrong, but just showing that the drag handles work.
selectionArea.Rotation += e.Delta.X;
selectionArea.Rotation += angle;
}
}
}