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Make catch provide some HP at DrainRate=10
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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case HitResult.Miss:
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return hpDrainRate;
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default:
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return 10 - hpDrainRate; // Award less HP as drain rate is increased
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return 10.2 - hpDrainRate; // Award less HP as drain rate is increased
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}
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}
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