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Additional fixes for flow ordering after framework changes
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@ -40,16 +40,18 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colour)
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{
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RightFlowContainer.Add(new OsuSpriteText
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var text = new OsuSpriteText
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{
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Text = $"accuracy: {Score.Accuracy:P2}",
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Colour = colour.GrayA,
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TextSize = 11,
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Font = "Exo2.0-RegularItalic",
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Depth = -1,
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});
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Font = "Exo2.0-RegularItalic"
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};
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RightFlowContainer.Add(text);
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RightFlowContainer.SetLayoutPosition(text, 1);
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LeftFlowContainer.Add(new BeatmapMetadataContainer(Score.Beatmap));
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LeftFlowContainer.Add(new OsuSpriteText
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