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Localise part of editor
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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osuTK.Input;
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@ -47,7 +48,7 @@ namespace osu.Game.Screens.Edit.Components
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new OsuSpriteText
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{
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Origin = Anchor.BottomLeft,
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Text = "Playback speed",
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Text = EditorStrings.PlaybackSpeed,
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RelativePositionAxes = Axes.Y,
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Y = 0.5f,
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Padding = new MarginPadding { Left = 45 }
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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@ -30,7 +31,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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Content.CornerRadius = 0;
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Text = "Test!";
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Text = EditorStrings.TestBeatmap;
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}
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}
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}
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