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SkipButton -> SkipOverlay
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320
osu.Game/Screens/Play/SkipOverlay.cs
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320
osu.Game/Screens/Play/SkipOverlay.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Ranking;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
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{
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public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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private readonly double startTime;
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public IAdjustableClock AdjustableClock;
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public IFrameBasedClock FramedClock;
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private Button button;
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private Box remainingTimeBox;
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private FadeContainer fadeContainer;
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private double displayTime;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool BlockPassThroughMouse => fadeContainer.IsHovered;
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public SkipOverlay(double startTime)
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{
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this.startTime = startTime;
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State = Visibility.Visible;
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RelativePositionAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Position = new Vector2(0.5f, 0.7f);
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Size = new Vector2(1, 0.14f);
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Origin = Anchor.Centre;
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}
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protected override bool OnMouseMove(InputState state)
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{
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fadeContainer.State = Visibility.Visible;
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return base.OnMouseMove(state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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var baseClock = Clock;
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if (FramedClock != null)
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{
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Clock = FramedClock;
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ProcessCustomClock = false;
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}
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Children = new Drawable[]
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{
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fadeContainer = new FadeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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button = new Button
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{
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Clock = baseClock,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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remainingTimeBox = new Box
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{
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Height = 5,
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RelativeSizeAxes = Axes.X,
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Colour = colours.Yellow,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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}
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}
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}
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};
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}
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private const double skip_required_cutoff = 3000;
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private const double fade_time = 300;
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private double beginFadeTime => startTime - skip_required_cutoff - fade_time;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (startTime < skip_required_cutoff)
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{
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Alpha = 0;
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Expire();
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return;
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}
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this.FadeInFromZero(fade_time);
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using (BeginAbsoluteSequence(beginFadeTime))
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this.FadeOut(fade_time);
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button.Action = () => AdjustableClock?.Seek(startTime - skip_required_cutoff - fade_time);
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displayTime = Time.Current;
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Expire();
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}
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protected override void PopIn()
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{
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this.FadeIn();
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}
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protected override void PopOut()
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{
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this.FadeOut();
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}
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protected override void Update()
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{
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base.Update();
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remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.SkipCutscene:
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button.TriggerOnClick();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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private class FadeContainer : Container, IStateful<Visibility>
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{
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public event Action<Visibility> StateChanged;
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private Visibility state;
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private ScheduledDelegate scheduledHide;
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public Visibility State
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{
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get { return state; }
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set
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{
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bool stateChanged = value != state;
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state = value;
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scheduledHide?.Cancel();
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switch (state)
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{
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case Visibility.Visible:
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// we may be triggered to become visible mnultiple times but we only want to transform once.
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if (stateChanged)
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this.FadeIn(500, Easing.OutExpo);
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if (!IsHovered)
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using (BeginDelayedSequence(1000))
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scheduledHide = Schedule(() => State = Visibility.Hidden);
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break;
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case Visibility.Hidden:
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this.FadeOut(1000, Easing.OutExpo);
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break;
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}
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StateChanged?.Invoke(State);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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State = Visibility.Visible;
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}
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}
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private class Button : OsuClickableContainer
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{
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private Color4 colourNormal;
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private Color4 colourHover;
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private Box box;
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private FillFlowContainer flow;
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private Box background;
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private AspectContainer aspect;
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public Button()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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colourNormal = colours.Yellow;
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colourHover = colours.YellowDark;
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Children = new Drawable[]
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{
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background = new Box
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{
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Alpha = 0.2f,
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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aspect = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Height = 0.6f,
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Masking = true,
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CornerRadius = 15,
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Children = new Drawable[]
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{
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourNormal,
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},
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flow = new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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RelativePositionAxes = Axes.Y,
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Y = 0.4f,
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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RelativePositionAxes = Axes.Y,
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Y = 0.7f,
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TextSize = 12,
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Font = @"Exo2.0-Bold",
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Origin = Anchor.Centre,
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Text = @"SKIP",
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},
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}
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}
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};
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}
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protected override bool OnHover(InputState state)
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{
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flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
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box.FadeColour(colourHover, 500, Easing.OutQuint);
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background.FadeTo(0.4f, 500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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flow.TransformSpacingTo(new Vector2(0), 500, Easing.OutQuint);
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box.FadeColour(colourNormal, 500, Easing.OutQuint);
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background.FadeTo(0.2f, 500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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protected override bool OnClick(InputState state)
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{
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if (!Enabled)
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return false;
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box.FlashColour(Color4.White, 500, Easing.OutQuint);
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aspect.ScaleTo(1.2f, 2000, Easing.OutQuint);
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bool result = base.OnClick(state);
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// for now, let's disable the skip button after the first press.
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// this will likely need to be contextual in the future (bound from external components).
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Enabled.Value = false;
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return result;
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}
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}
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}
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}
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