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Fix typo in class and variable names
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99
osu.Game/Database/LegacyImportManager.cs
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99
osu.Game/Database/LegacyImportManager.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.IO;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Database
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{
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/// <summary>
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/// Handles migration of legacy user data from osu-stable.
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/// </summary>
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public class LegacyImportManager : Component
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{
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[Resolved]
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private SkinManager skins { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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private ScoreManager scores { get; set; }
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[Resolved]
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private CollectionManager collections { get; set; }
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[Resolved]
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private OsuGame game { get; set; }
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[Resolved]
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private DialogOverlay dialogOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private DesktopGameHost desktopGameHost { get; set; }
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private StableStorage cachedStorage;
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public bool SupportsImportFromStable => RuntimeInfo.IsDesktop;
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public async Task ImportFromStableAsync(StableContent content)
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{
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var stableStorage = await getStableStorage().ConfigureAwait(false);
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var importTasks = new List<Task>();
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Task beatmapImportTask = Task.CompletedTask;
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if (content.HasFlagFast(StableContent.Beatmaps))
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importTasks.Add(beatmapImportTask = new LegacyBeatmapImporter(beatmaps).ImportFromStableAsync(stableStorage));
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if (content.HasFlagFast(StableContent.Skins))
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importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage));
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if (content.HasFlagFast(StableContent.Collections))
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importTasks.Add(beatmapImportTask.ContinueWith(_ => collections.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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if (content.HasFlagFast(StableContent.Scores))
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importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false);
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}
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private async Task<StableStorage> getStableStorage()
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{
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if (cachedStorage != null)
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return cachedStorage;
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var stableStorage = game.GetStorageForStableInstall();
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if (stableStorage != null)
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return cachedStorage = stableStorage;
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var taskCompletionSource = new TaskCompletionSource<string>(TaskCreationOptions.RunContinuationsAsynchronously);
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Schedule(() => dialogOverlay.Push(new StableDirectoryLocationDialog(taskCompletionSource)));
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string stablePath = await taskCompletionSource.Task.ConfigureAwait(false);
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return cachedStorage = new StableStorage(stablePath, desktopGameHost);
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}
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}
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[Flags]
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public enum StableContent
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{
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Beatmaps = 1 << 0,
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Scores = 1 << 1,
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Skins = 1 << 2,
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Collections = 1 << 3,
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All = Beatmaps | Scores | Skins | Collections
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}
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}
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