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Seperate UpdateableRank from DrawableRank and use it
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@ -103,7 +103,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Text = $"#{index + 1}",
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
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},
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new DrawableRank(score.Rank)
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new UpdateableRank(score.Rank)
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{
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Size = new Vector2(30, 20)
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},
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