Limit shake duration to ensure it doesn't overlap miss window

This commit is contained in:
Dean Herbert
2018-07-06 17:24:30 +09:00
parent 98410dbb6d
commit 79af5cb0a0
4 changed files with 20 additions and 10 deletions

View File

@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
{
Shake();
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
return;
}