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Limit shake duration to ensure it doesn't overlap miss window
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private OsuInputManager osuActionInputManager;
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
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protected virtual void Shake() => shakeContainer.Shake();
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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}
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public enum ComboResult
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