Make BeginPlacement() set the hitobject start time

This commit is contained in:
smoogipoo
2019-10-16 20:04:15 +09:00
parent 388b71cf64
commit 79b2c7b480
5 changed files with 4 additions and 9 deletions

View File

@ -91,8 +91,10 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has started.
/// </summary>
protected void BeginPlacement()
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
protected void BeginPlacement(double? startTime = null)
{
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
placementHandler.BeginPlacement(HitObject);
PlacementBegun = true;
}