Expose durations from MainMenu and reorder

This commit is contained in:
David Zhao
2019-07-05 13:08:45 +09:00
parent be4e7d0f50
commit 79d6670dc5
2 changed files with 14 additions and 14 deletions

View File

@ -48,8 +48,8 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Exiting menu", () =>
{
buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(400, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), 400, Easing.InSine);
buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
});
@ -57,8 +57,8 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("Entering menu", () =>
{
buttons.State = ButtonSystemState.Play;
buttons.FadeIn(400, Easing.OutQuint);
buttons.MoveTo(new Vector2(0), 400, Easing.OutQuint);
buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint);
});