From 79f3cfec91e58bc67cb3a1df1d099fc08e991938 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sun, 30 Apr 2023 16:43:26 +0200 Subject: [PATCH] fix 0 velocity juicestream --- .../Edit/Blueprints/Components/EditablePath.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs index 7a577f8a83..75ee0546dd 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/EditablePath.cs @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components // // The value is clamped here by the bindable min and max values. // In case the required velocity is too large, the path is not preserved. - svBindable.Value = Math.Ceiling(requiredVelocity / svToVelocityFactor); + svBindable.Value = requiredVelocity == 0 ? 1 : Math.Ceiling(requiredVelocity / svToVelocityFactor); path.ConvertToSliderPath(hitObject.Path, hitObject.LegacyConvertedY, hitObject.Velocity);