Merge branch 'master' into timeshift-leaderboard-topscore

This commit is contained in:
Dean Herbert
2020-09-03 18:11:04 +09:00
committed by GitHub
102 changed files with 921 additions and 581 deletions

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@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneCompletionCancellation : OsuPlayerTestScene
{
private Track track;
[Resolved]
private AudioManager audio { get; set; }
@ -34,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
base.SetUpSteps();
// Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
}
[Test]
@ -73,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
private void complete()
{
AddStep("seek to completion", () => track.Seek(5000));
AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
}
private void cancel()
{
AddStep("rewind to cancel", () => track.Seek(4000));
AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
}
@ -91,11 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
track = working.Track;
return working;
}
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{

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@ -5,7 +5,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -21,19 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private AudioManager audioManager { get; set; }
private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = working.Track;
return working;
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[Test]
public void TestNoJudgementsOnRewind()
{
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
@ -46,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
// Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));

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@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK;
@ -32,7 +30,10 @@ namespace osu.Game.Tests.Visual.Gameplay
requestCount = 0;
increment = skip_time;
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
working.LoadTrack();
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]

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@ -22,19 +22,32 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneStoryboard : OsuTestScene
{
private readonly Container<DrawableStoryboard> storyboardContainer;
private Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
[Cached]
private MusicController musicController = new MusicController();
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
public TestSceneStoryboard()
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
Clock = new FramedClock();
AddRange(new Drawable[]
{
musicController,
new Container
{
RelativeSizeAxes = Axes.Both,
@ -58,32 +71,11 @@ namespace osu.Game.Tests.Visual.Gameplay
State = { Value = Visibility.Visible },
}
});
Beatmap.BindValueChanged(beatmapChanged, true);
}
[Test]
public void TestStoryboard()
{
AddStep("Restart", restart);
AddToggleStep("Passing", passing =>
{
if (storyboard != null) storyboard.Passing = passing;
});
}
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
=> loadStoryboard(e.NewValue);
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
private void restart()
{

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@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
@ -15,11 +15,9 @@ namespace osu.Game.Tests.Visual.Menus
public TestSceneIntroWelcome()
{
AddUntilStep("wait for load", () => getTrack() != null);
AddAssert("check if menu music loops", () => getTrack().Looping);
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1));
AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping);
}
private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
@ -11,14 +10,10 @@ namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneSongTicker : OsuTestScene
{
[Cached]
private MusicController musicController = new MusicController();
public TestSceneSongTicker()
{
AddRange(new Drawable[]
{
musicController,
new SongTicker
{
Anchor = Anchor.Centre,

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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
public class TestToolbar : Toolbar
{
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode;
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
}
}

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@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -46,7 +45,6 @@ namespace osu.Game.Tests.Visual.Navigation
Player player = null;
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
PushAndConfirm(() => new TestSongSelect());
@ -62,30 +60,27 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !track().IsRunning);
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
pushEscape();
AddUntilStep("wait for track playing", () => track().IsRunning);
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
}
[Test]
public void TestMenuMakesMusic()
{
WorkingBeatmap beatmap() => Game.Beatmap.Value;
Track track() => beatmap().Track;
TestSongSelect songSelect = null;
PushAndConfirm(() => songSelect = new TestSongSelect());
AddUntilStep("wait for no track", () => track() is TrackVirtual);
AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);
AddStep("return to menu", () => songSelect.Exit());
AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying);
}
[Test]
@ -140,12 +135,12 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
AddStep("Seek close to end", () =>
{
Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000);
Game.Beatmap.Value.Track.Completed += () => trackCompleted = true;
Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000);
Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true;
});
AddUntilStep("Track was completed", () => trackCompleted);
AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning);
AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
}
private void pushEscape() =>

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
});

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@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private readonly NowPlayingOverlay np;
[Cached]
private MusicController musicController = new MusicController();
public TestSceneBeatSyncedContainer()
{
Clock = new FramedClock();
@ -36,7 +33,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRange(new Drawable[]
{
musicController,
new BeatContainer
{
Anchor = Anchor.BottomCentre,
@ -71,6 +67,9 @@ namespace osu.Game.Tests.Visual.UserInterface
private readonly Box flashLayer;
[Resolved]
private MusicController musicController { get; set; }
public BeatContainer()
{
RelativeSizeAxes = Axes.X;
@ -165,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (timingPoints.Count == 0) return 0;
if (timingPoints[^1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
}

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, Audio, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0];

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -11,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -20,8 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private MusicController musicController = new MusicController();
private WorkingBeatmap currentBeatmap;
private NowPlayingOverlay nowPlayingOverlay;
private RulesetStore rulesets;
@ -76,16 +76,21 @@ namespace osu.Game.Tests.Visual.UserInterface
}
}).Wait(), 5);
AddStep(@"Next track", () => musicController.NextTrack());
AddStep("Store track", () => currentBeatmap = Beatmap.Value);
WorkingBeatmap currentBeatmap = null;
AddStep("import beatmap with track", () =>
{
var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
});
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
AddUntilStep("Wait for current time to update", () => musicController.CurrentTrack.CurrentTime < 5000);
AddStep(@"Set previous", () => musicController.PreviousTrack());
AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);