mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Merge branch 'master' into timeshift-leaderboard-topscore
This commit is contained in:
@ -4,7 +4,6 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneCompletionCancellation : OsuPlayerTestScene
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{
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private Track track;
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[Resolved]
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private AudioManager audio { get; set; }
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@ -34,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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base.SetUpSteps();
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// Ensure track has actually running before attempting to seek
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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}
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[Test]
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@ -73,13 +70,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void complete()
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{
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AddStep("seek to completion", () => track.Seek(5000));
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AddStep("seek to completion", () => Beatmap.Value.Track.Seek(5000));
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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}
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private void cancel()
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{
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AddStep("rewind to cancel", () => track.Seek(4000));
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AddStep("rewind to cancel", () => Beatmap.Value.Track.Seek(4000));
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AddUntilStep("completion cleared by processor", () => !Player.ScoreProcessor.HasCompleted.Value);
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}
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@ -91,11 +88,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
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track = working.Track;
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return working;
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}
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=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audio);
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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@ -5,7 +5,6 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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@ -21,19 +20,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private AudioManager audioManager { get; set; }
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private Track track;
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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track = working.Track;
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return working;
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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[Test]
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public void TestNoJudgementsOnRewind()
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{
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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@ -46,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => track.Seek(time));
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AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
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// Allow a few frames of lenience
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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@ -1,11 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osuTK;
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@ -32,7 +30,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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requestCount = 0;
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increment = skip_time;
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Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), Array.Empty<Mod>(), 0)
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var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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working.LoadTrack();
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Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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@ -22,19 +22,32 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneStoryboard : OsuTestScene
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{
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private readonly Container<DrawableStoryboard> storyboardContainer;
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private Container<DrawableStoryboard> storyboardContainer;
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private DrawableStoryboard storyboard;
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[Cached]
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private MusicController musicController = new MusicController();
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[Test]
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public void TestStoryboard()
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{
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AddStep("Restart", restart);
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AddToggleStep("Passing", passing =>
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{
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if (storyboard != null) storyboard.Passing = passing;
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});
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}
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public TestSceneStoryboard()
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[Test]
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public void TestStoryboardMissingVideo()
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{
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AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Clock = new FramedClock();
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AddRange(new Drawable[]
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{
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musicController,
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -58,32 +71,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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State = { Value = Visibility.Visible },
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}
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});
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Beatmap.BindValueChanged(beatmapChanged, true);
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}
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[Test]
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public void TestStoryboard()
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{
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AddStep("Restart", restart);
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AddToggleStep("Passing", passing =>
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{
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if (storyboard != null) storyboard.Passing = passing;
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});
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}
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[Test]
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public void TestStoryboardMissingVideo()
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{
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AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.ValueChanged += beatmapChanged;
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}
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
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=> loadStoryboard(e.NewValue);
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
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private void restart()
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{
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@ -2,8 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.Menus
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@ -15,11 +15,9 @@ namespace osu.Game.Tests.Visual.Menus
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public TestSceneIntroWelcome()
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{
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AddUntilStep("wait for load", () => getTrack() != null);
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AddAssert("check if menu music loops", () => getTrack().Looping);
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AddUntilStep("wait for load", () => MusicController.TrackLoaded);
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AddAssert("correct track", () => Precision.AlmostEquals(MusicController.CurrentTrack.Length, 48000, 1));
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AddAssert("check if menu music loops", () => MusicController.CurrentTrack.Looping);
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}
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private Track getTrack() => (IntroStack?.CurrentScreen as MainMenu)?.Track;
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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@ -11,14 +10,10 @@ namespace osu.Game.Tests.Visual.Menus
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{
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public class TestSceneSongTicker : OsuTestScene
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{
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneSongTicker()
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{
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AddRange(new Drawable[]
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{
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musicController,
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new SongTicker
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{
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Anchor = Anchor.Centre,
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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Menus
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public class TestToolbar : Toolbar
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{
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public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode;
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public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
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}
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}
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}
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@ -4,7 +4,6 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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@ -46,7 +45,6 @@ namespace osu.Game.Tests.Visual.Navigation
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Player player = null;
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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Track track() => beatmap().Track;
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PushAndConfirm(() => new TestSongSelect());
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@ -62,30 +60,27 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for fail", () => player.HasFailed);
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AddUntilStep("wait for track stop", () => !track().IsRunning);
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AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
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AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
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AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
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pushEscape();
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AddUntilStep("wait for track playing", () => track().IsRunning);
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AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
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AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
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AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
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}
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[Test]
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public void TestMenuMakesMusic()
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{
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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Track track() => beatmap().Track;
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TestSongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestSongSelect());
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AddUntilStep("wait for no track", () => track() is TrackVirtual);
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AddUntilStep("wait for no track", () => Game.MusicController.CurrentTrack.IsDummyDevice);
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AddStep("return to menu", () => songSelect.Exit());
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AddUntilStep("wait for track", () => !(track() is TrackVirtual) && track().IsRunning);
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AddUntilStep("wait for track", () => !Game.MusicController.CurrentTrack.IsDummyDevice && Game.MusicController.IsPlaying);
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}
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[Test]
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@ -140,12 +135,12 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
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AddStep("Seek close to end", () =>
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{
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Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000);
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Game.Beatmap.Value.Track.Completed += () => trackCompleted = true;
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Game.MusicController.SeekTo(Game.MusicController.CurrentTrack.Length - 1000);
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Game.MusicController.CurrentTrack.Completed += () => trackCompleted = true;
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});
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AddUntilStep("Track was completed", () => trackCompleted);
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AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning);
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AddUntilStep("Track was restarted", () => Game.MusicController.IsPlaying);
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}
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private void pushEscape() =>
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
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AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
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AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
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{
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BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
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});
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@ -26,9 +26,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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private readonly NowPlayingOverlay np;
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[Cached]
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private MusicController musicController = new MusicController();
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public TestSceneBeatSyncedContainer()
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{
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Clock = new FramedClock();
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@ -36,7 +33,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddRange(new Drawable[]
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{
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musicController,
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new BeatContainer
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{
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Anchor = Anchor.BottomCentre,
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@ -71,6 +67,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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private readonly Box flashLayer;
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[Resolved]
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private MusicController musicController { get; set; }
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public BeatContainer()
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{
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RelativeSizeAxes = Axes.X;
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@ -165,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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if (timingPoints.Count == 0) return 0;
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if (timingPoints[^1] == current)
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return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
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return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
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return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
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}
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|
@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -79,7 +80,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, Audio, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
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beatmap = beatmapManager.Import(TestResources.GetTestBeatmapForImport()).Result.Beatmaps[0];
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|
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -11,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -20,8 +22,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Cached]
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private MusicController musicController = new MusicController();
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private WorkingBeatmap currentBeatmap;
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private NowPlayingOverlay nowPlayingOverlay;
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private RulesetStore rulesets;
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@ -76,16 +76,21 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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}).Wait(), 5);
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AddStep(@"Next track", () => musicController.NextTrack());
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AddStep("Store track", () => currentBeatmap = Beatmap.Value);
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WorkingBeatmap currentBeatmap = null;
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|
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AddStep("import beatmap with track", () =>
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{
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var setWithTrack = manager.Import(TestResources.GetTestBeatmapForImport()).Result;
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Beatmap.Value = currentBeatmap = manager.GetWorkingBeatmap(setWithTrack.Beatmaps.First());
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});
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AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
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AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
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AddUntilStep(@"Wait for current time to update", () => musicController.CurrentTrack.CurrentTime > 5000);
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AddStep(@"Set previous", () => musicController.PreviousTrack());
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AddAssert(@"Check beatmap didn't change", () => currentBeatmap == Beatmap.Value);
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AddUntilStep("Wait for current time to update", () => currentBeatmap.Track.CurrentTime < 5000);
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AddUntilStep("Wait for current time to update", () => musicController.CurrentTrack.CurrentTime < 5000);
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AddStep(@"Set previous", () => musicController.PreviousTrack());
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AddAssert(@"Check beatmap did change", () => currentBeatmap != Beatmap.Value);
|
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|
Reference in New Issue
Block a user