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https://github.com/osukey/osukey.git
synced 2025-08-02 14:17:06 +09:00
update drawable score inline with the latest design
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@ -25,6 +25,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private const float text_size = 14;
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private readonly Box hoveredBackground;
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private readonly Box background;
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private readonly SpriteText rank;
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private readonly SpriteText scoreText;
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private readonly SpriteText accuracy;
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@ -39,10 +41,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly APIScoreInfo score;
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public DrawableScore(int index, APIScoreInfo score)
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public DrawableScore(int index, APIScoreInfo score, int maxModsAmount)
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{
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FillFlowContainer modsContainer;
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Box background;
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this.score = score;
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@ -69,7 +70,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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TextSize = text_size,
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X = ScoreTextLine.RANK_POSITION,
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Font = @"Exo2.0-Bold",
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Colour = Color4.Black,
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},
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new DrawableRank(score.Rank)
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{
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@ -85,7 +85,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Origin = Anchor.CentreLeft,
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Text = $@"{score.TotalScore:N0}",
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X = ScoreTextLine.SCORE_POSITION,
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Colour = Color4.Black,
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TextSize = text_size,
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},
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accuracy = new SpriteText
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@ -109,7 +108,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Origin = Anchor.CentreLeft,
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User = score.User,
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X = ScoreTextLine.PLAYER_POSITION,
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Colour = Color4.Black,
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},
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maxCombo = new SpriteText
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{
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@ -119,7 +117,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.MAX_COMBO_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitGreat = new SpriteText
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{
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@ -129,7 +126,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_GREAT_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitGood = new SpriteText
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{
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@ -139,7 +135,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_GOOD_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitMeh = new SpriteText
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{
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@ -149,7 +144,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_MEH_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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hitMiss = new SpriteText
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{
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@ -159,7 +153,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.HIT_MISS_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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pp = new SpriteText
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{
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@ -169,34 +162,35 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.PP_POSITION,
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TextSize = text_size,
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Colour = Color4.Black,
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},
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modsContainer = new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = ScoreTextLine.MODS_POSITION,
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X = -30 * maxModsAmount,
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},
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};
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if (index == 0)
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scoreText.Font = @"Exo2.0-Bold";
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accuracy.Colour = (score.Accuracy == 1) ? Color4.Green : Color4.Black;
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accuracy.Colour = (score.Accuracy == 1) ? Color4.LightGreen : Color4.White;
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hitGreat.Colour = (score.Statistics[HitResult.Great] == 0) ? Color4.Gray : Color4.Black;
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hitGood.Colour = (score.Statistics[HitResult.Good] == 0) ? Color4.Gray : Color4.Black;
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hitMeh.Colour = (score.Statistics[HitResult.Meh] == 0) ? Color4.Gray : Color4.Black;
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hitMiss.Colour = (score.Statistics[HitResult.Miss] == 0) ? Color4.Gray : Color4.Black;
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hitGreat.Colour = (score.Statistics[HitResult.Great] == 0) ? Color4.Gray : Color4.White;
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hitGood.Colour = (score.Statistics[HitResult.Good] == 0) ? Color4.Gray : Color4.White;
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hitMeh.Colour = (score.Statistics[HitResult.Meh] == 0) ? Color4.Gray : Color4.White;
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hitMiss.Colour = (score.Statistics[HitResult.Miss] == 0) ? Color4.Gray : Color4.White;
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background.Colour = (index % 2 == 0) ? Color4.WhiteSmoke : Color4.White;
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if (index % 2 == 0)
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background.Alpha = 0;
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foreach (Mod mod in score.Mods)
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modsContainer.Add(new ModIcon(mod)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Scale = new Vector2(0.3f),
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});
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@ -206,55 +200,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private void load(OsuColour colours)
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{
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hoveredBackground.Colour = colours.Gray4;
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background.Colour = colours.Gray3;
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}
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protected override bool OnHover(HoverEvent e)
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{
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hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
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rank.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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scoreText.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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accuracy.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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username.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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maxCombo.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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pp.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Great] != 0)
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hitGreat.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Good] != 0)
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hitGood.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Meh] != 0)
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hitMeh.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Miss] != 0)
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hitMiss.FadeColour(Color4.White, fade_duration, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
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rank.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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scoreText.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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username.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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accuracy.FadeColour((score.Accuracy == 1) ? Color4.Green : Color4.Black, fade_duration, Easing.OutQuint);
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maxCombo.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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pp.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Great] != 0)
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hitGreat.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Good] != 0)
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hitGood.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Meh] != 0)
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hitMeh.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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if (score.Statistics[HitResult.Miss] != 0)
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hitMiss.FadeColour(Color4.Black, fade_duration, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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