Make judgements scale with cs

This commit is contained in:
Kyle Chang
2018-09-22 22:54:38 -04:00
parent 5e51a50658
commit 7a43677849
3 changed files with 15 additions and 7 deletions

View File

@ -19,12 +19,15 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly Container approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
private readonly OsuRulesetContainer rulesetContainer;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield()
public OsuPlayfield(OsuRulesetContainer rulesetContainer)
: base(BASE_SIZE.X)
{
this.rulesetContainer = rulesetContainer;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -69,10 +72,13 @@ namespace osu.Game.Rulesets.Osu.UI
if (!judgedObject.DisplayResult || !DisplayJudgements)
return;
var explosionBaseSize = rulesetContainer.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2((1.0f - 0.7f * (explosionBaseSize - 5) / 5) / 2 * 1.65f)
};
judgementLayer.Add(explosion);