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osu.Game.Overlays.BeatmapOptions -> osu.Game.Screens.Select.Options
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parent
fcda2f0e4e
commit
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@ -12,7 +12,7 @@ using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.BeatmapOptions
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namespace osu.Game.Screens.Select.Options
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{
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{
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public class BeatmapOptionsButton : ClickableContainer
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public class BeatmapOptionsButton : ClickableContainer
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{
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{
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@ -4,7 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.BeatmapOptions
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namespace osu.Game.Screens.Select.Options
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{
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{
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public class BeatmapOptionsClearLocalScoresButton : BeatmapOptionsButton
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public class BeatmapOptionsClearLocalScoresButton : BeatmapOptionsButton
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{
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{
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@ -4,7 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.BeatmapOptions
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namespace osu.Game.Screens.Select.Options
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{
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{
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public class BeatmapOptionsDeleteButton : BeatmapOptionsButton
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public class BeatmapOptionsDeleteButton : BeatmapOptionsButton
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{
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{
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@ -4,7 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.BeatmapOptions
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namespace osu.Game.Screens.Select.Options
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{
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{
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public class BeatmapOptionsEditButton : BeatmapOptionsButton
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public class BeatmapOptionsEditButton : BeatmapOptionsButton
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{
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{
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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.BeatmapOptions
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namespace osu.Game.Screens.Select.Options
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{
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{
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public class BeatmapOptionsOverlay : FocusedOverlayContainer
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public class BeatmapOptionsOverlay : FocusedOverlayContainer
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{
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{
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@ -4,7 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.BeatmapOptions
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namespace osu.Game.Screens.Select.Options
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{
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{
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public class BeatmapOptionsRemoveFromUnplayedButton : BeatmapOptionsButton
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public class BeatmapOptionsRemoveFromUnplayedButton : BeatmapOptionsButton
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{
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{
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@ -28,7 +28,7 @@ using OpenTK.Input;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapOptions;
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using osu.Game.Screens.Select.Options;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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@ -287,12 +287,12 @@
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<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
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<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
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<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
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<Compile Include="Overlays\DialogOverlay.cs" />
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<Compile Include="Overlays\DialogOverlay.cs" />
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<Compile Include="Overlays\BeatmapOptions\BeatmapOptionsOverlay.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
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<Compile Include="Overlays\BeatmapOptions\BeatmapOptionsButton.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsClearLocalScoresButton.cs" />
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<Compile Include="Overlays\BeatmapOptions\BeatmapOptionsRemoveFromUnplayedButton.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsDeleteButton.cs" />
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<Compile Include="Overlays\BeatmapOptions\BeatmapOptionsClearLocalScoresButton.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsEditButton.cs" />
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<Compile Include="Overlays\BeatmapOptions\BeatmapOptionsEditButton.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
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<Compile Include="Overlays\BeatmapOptions\BeatmapOptionsDeleteButton.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsRemoveFromUnplayedButton.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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@ -315,7 +315,7 @@
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<ItemGroup />
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<ItemGroup />
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<ItemGroup>
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<ItemGroup>
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<Folder Include="Overlays\Dialog\" />
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<Folder Include="Overlays\Dialog\" />
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<Folder Include="Overlays\BeatmapOptions\" />
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<Folder Include="Screens\Select\Options\" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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