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Fix ImportBeatmapTest.
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@ -55,6 +55,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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var osu = new OsuGameBase();
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host.Add(osu);
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while (!osu.IsLoaded)
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Thread.Sleep(1);
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//reset beatmap database (sqlite and storage backing)
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osu.Beatmaps.Reset();
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