Remove ControlPoint.EquivalentTo

This commit is contained in:
smoogipoo
2019-05-21 14:27:57 +09:00
parent 7e38aabe75
commit 7a56fe84f2
6 changed files with 26 additions and 37 deletions

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint
public class EffectControlPoint : ControlPoint, IEquatable<EffectControlPoint>
{
/// <summary>
/// Whether this control point enables Kiai mode.
@ -15,10 +17,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public bool OmitFirstBarLine;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is EffectControlPoint effect
&& KiaiMode.Equals(effect.KiaiMode)
&& OmitFirstBarLine.Equals(effect.OmitFirstBarLine);
public bool Equals(EffectControlPoint other)
=> base.Equals(other)
&& KiaiMode == other?.KiaiMode && OmitFirstBarLine == other.OmitFirstBarLine;
}
}