Remove ControlPoint.EquivalentTo

This commit is contained in:
smoogipoo
2019-05-21 14:27:57 +09:00
parent 7e38aabe75
commit 7a56fe84f2
6 changed files with 26 additions and 37 deletions

View File

@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Beatmaps.ControlPoints
{
public class TimingControlPoint : ControlPoint
public class TimingControlPoint : ControlPoint, IEquatable<TimingControlPoint>
{
/// <summary>
/// The time signature at this control point.
@ -24,10 +25,8 @@ namespace osu.Game.Beatmaps.ControlPoints
private double beatLength = 1000;
public override bool EquivalentTo(ControlPoint other)
=> base.EquivalentTo(other)
&& other is TimingControlPoint timing
&& TimeSignature.Equals(timing.TimeSignature)
&& BeatLength.Equals(timing.BeatLength);
public bool Equals(TimingControlPoint other)
=> base.Equals(other)
&& TimeSignature == other?.TimeSignature && beatLength.Equals(other.beatLength);
}
}