mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge master into netstandard
This commit is contained in:
@ -15,14 +15,19 @@ namespace osu.Game.Graphics
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{
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public class SpriteIcon : CompositeDrawable
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{
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private readonly Sprite spriteShadow;
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private readonly Sprite spriteMain;
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private Sprite spriteShadow;
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private Sprite spriteMain;
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private Cached layout = new Cached();
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private readonly Container shadowVisibility;
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private Container shadowVisibility;
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public SpriteIcon()
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private FontStore store;
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[BackgroundDependencyLoader]
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private void load(FontStore store)
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{
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this.store = store;
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InternalChildren = new Drawable[]
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{
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shadowVisibility = new Container
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@ -39,7 +44,7 @@ namespace osu.Game.Graphics
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Y = 2,
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Colour = new Color4(0f, 0f, 0f, 0.2f),
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},
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Alpha = 0,
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Alpha = shadow ? 1 : 0,
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},
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spriteMain = new Sprite
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{
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@ -49,14 +54,7 @@ namespace osu.Game.Graphics
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FillMode = FillMode.Fit
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},
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};
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}
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private FontStore store;
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[BackgroundDependencyLoader]
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private void load(FontStore store)
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{
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this.store = store;
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updateTexture();
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}
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@ -105,12 +103,15 @@ namespace osu.Game.Graphics
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}
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}
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private bool shadow;
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public bool Shadow
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{
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get { return spriteShadow.IsPresent; }
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get { return shadow; }
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set
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{
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shadowVisibility.Alpha = value ? 1 : 0;
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shadow = value;
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if (shadowVisibility != null)
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shadowVisibility.Alpha = value ? 1 : 0;
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}
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}
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@ -12,6 +12,8 @@ using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -22,62 +24,7 @@ namespace osu.Game.Graphics.UserInterface
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private const float glow_fade_duration = 250;
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private const float click_duration = 200;
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private Color4 buttonColour;
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public Color4 ButtonColour
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{
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get
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{
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return buttonColour;
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}
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set
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{
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buttonColour = value;
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updateGlow();
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colourContainer.Colour = value;
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}
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}
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private Color4 backgroundColour = OsuColour.Gray(34);
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public Color4 BackgroundColour
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{
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get
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{
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return backgroundColour;
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}
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set
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{
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backgroundColour = value;
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background.Colour = value;
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}
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}
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private string text;
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public string Text
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{
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get
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{
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return text;
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}
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set
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{
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text = value;
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spriteText.Text = Text;
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}
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}
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private float textSize = 28;
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public float TextSize
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{
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get
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{
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return textSize;
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}
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set
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{
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textSize = value;
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spriteText.TextSize = value;
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}
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}
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public readonly BindableBool Selected = new BindableBool();
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private readonly Container backgroundContainer;
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private readonly Container colourContainer;
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@ -89,71 +36,6 @@ namespace osu.Game.Graphics.UserInterface
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private readonly SpriteText spriteText;
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private Vector2 hoverSpacing => new Vector2(3f, 0f);
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private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's when clicking
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnClick(Framework.Input.InputState state)
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{
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didClick = true;
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
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flash();
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this.Delay(click_duration).Schedule(delegate
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f));
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spriteText.Spacing = Vector2.Zero;
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glowContainer.FadeOut();
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});
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return base.OnClick(state);
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}
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protected override bool OnHover(Framework.Input.InputState state)
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{
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
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colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
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glowContainer.FadeIn(glow_fade_duration, Easing.Out);
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base.OnHover(state);
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return true;
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}
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protected override void OnHoverLost(Framework.Input.InputState state)
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{
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if (!didClick)
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
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glowContainer.FadeOut(glow_fade_duration, Easing.Out);
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}
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didClick = false;
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}
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private void flash()
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both
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};
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colourContainer.Add(flash);
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flash.Colour = ButtonColour;
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flash.Blending = BlendingMode.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(click_duration);
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flash.Expire();
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}
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private void updateGlow()
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{
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leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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centerGlow.Colour = ButtonColour;
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rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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}
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public DialogButton()
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{
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RelativeSizeAxes = Axes.X;
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@ -268,6 +150,135 @@ namespace osu.Game.Graphics.UserInterface
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};
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updateGlow();
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Selected.ValueChanged += selectionChanged;
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}
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private Color4 buttonColour;
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public Color4 ButtonColour
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{
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get
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{
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return buttonColour;
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}
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set
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{
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buttonColour = value;
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updateGlow();
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colourContainer.Colour = value;
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}
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}
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private Color4 backgroundColour = OsuColour.Gray(34);
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public Color4 BackgroundColour
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{
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get
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{
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return backgroundColour;
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}
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set
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{
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backgroundColour = value;
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background.Colour = value;
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}
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}
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private string text;
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public string Text
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{
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get
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{
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return text;
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}
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set
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{
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text = value;
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spriteText.Text = Text;
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}
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}
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private float textSize = 28;
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public float TextSize
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{
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get
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{
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return textSize;
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}
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set
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{
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textSize = value;
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spriteText.TextSize = value;
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}
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnClick(InputState state)
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{
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
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flash();
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this.Delay(click_duration).Schedule(delegate
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f));
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spriteText.Spacing = Vector2.Zero;
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glowContainer.FadeOut();
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});
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return base.OnClick(state);
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}
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protected override bool OnHover(InputState state)
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{
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base.OnHover(state);
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Selected.Value = true;
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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base.OnHoverLost(state);
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Selected.Value = false;
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}
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private void selectionChanged(bool isSelected)
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{
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if (isSelected)
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{
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
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colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
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glowContainer.FadeIn(glow_fade_duration, Easing.Out);
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}
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else
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
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glowContainer.FadeOut(glow_fade_duration, Easing.Out);
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}
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}
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private void flash()
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both
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};
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colourContainer.Add(flash);
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flash.Colour = ButtonColour;
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flash.Blending = BlendingMode.Additive;
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flash.Alpha = 0.3f;
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flash.FadeOutFromOne(click_duration);
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flash.Expire();
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}
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private void updateGlow()
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{
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leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
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centerGlow.Colour = ButtonColour;
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rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Caching;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -47,7 +48,16 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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values = value.ToArray();
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applyPath();
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float max = values.Max(), min = values.Min();
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if (MaxValue > max) max = MaxValue.Value;
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if (MinValue < min) min = MinValue.Value;
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ActualMaxValue = max;
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ActualMinValue = min;
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pathCached.Invalidate();
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maskingContainer.Width = 0;
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maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint);
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}
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@ -63,13 +73,28 @@ namespace osu.Game.Graphics.UserInterface
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});
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}
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private bool pending;
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.DrawSize) != 0)
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applyPath();
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if ((invalidation & Invalidation.DrawSize) > 0)
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pathCached.Invalidate();
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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private Cached pathCached = new Cached();
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protected override void Update()
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{
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base.Update();
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if (!pathCached.IsValid)
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{
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applyPath();
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pathCached.Validate();
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}
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}
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private void applyPath()
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{
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path.ClearVertices();
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@ -77,13 +102,6 @@ namespace osu.Game.Graphics.UserInterface
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int count = Math.Max(values.Length, DefaultValueCount);
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float max = values.Max(), min = values.Min();
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if (MaxValue > max) max = MaxValue.Value;
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if (MinValue < min) min = MinValue.Value;
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ActualMaxValue = max;
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ActualMinValue = min;
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for (int i = 0; i < values.Length; i++)
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{
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float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1;
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using System;
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using System.Linq;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -72,16 +73,9 @@ namespace osu.Game.Graphics.UserInterface
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(star_spacing),
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ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
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}
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};
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for (int i = 0; i < StarCount; i++)
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{
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stars.Add(new Star
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{
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Alpha = minStarAlpha,
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});
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}
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}
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protected override void LoadComplete()
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@ -147,15 +141,12 @@ namespace osu.Game.Graphics.UserInterface
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{
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Size = new Vector2(star_size);
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Children = new[]
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Child = Icon = new SpriteIcon
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{
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Icon = new SpriteIcon
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{
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Size = new Vector2(star_size),
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Icon = FontAwesome.fa_star,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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Size = new Vector2(star_size),
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Icon = FontAwesome.fa_star,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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}
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Reference in New Issue
Block a user