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Merge master into netstandard
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@ -55,6 +55,12 @@ namespace osu.Game.Rulesets.UI
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public abstract IEnumerable<HitObject> Objects { get; }
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private readonly Lazy<Playfield> playfield;
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield Playfield => playfield.Value;
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protected readonly Ruleset Ruleset;
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/// <summary>
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@ -64,6 +70,7 @@ namespace osu.Game.Rulesets.UI
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protected RulesetContainer(Ruleset ruleset)
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{
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Ruleset = ruleset;
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playfield = new Lazy<Playfield>(CreatePlayfield);
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}
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public abstract ScoreProcessor CreateScoreProcessor();
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@ -90,6 +97,12 @@ namespace osu.Game.Rulesets.UI
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Replay = replay;
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ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
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}
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/// <summary>
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/// Creates a Playfield.
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/// </summary>
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/// <returns>The Playfield.</returns>
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protected abstract Playfield CreatePlayfield();
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}
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/// <summary>
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@ -135,11 +148,6 @@ namespace osu.Game.Rulesets.UI
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public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield Playfield { get; private set; }
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protected override Container<Drawable> Content => content;
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private Container content;
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@ -199,7 +207,7 @@ namespace osu.Game.Rulesets.UI
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});
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AddInternal(KeyBindingInputManager);
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KeyBindingInputManager.Add(Playfield = CreatePlayfield());
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KeyBindingInputManager.Add(Playfield);
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loadObjects();
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}
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@ -287,12 +295,6 @@ namespace osu.Game.Rulesets.UI
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/// <param name="h">The HitObject to make drawable.</param>
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/// <returns>The DrawableHitObject.</returns>
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protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
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/// <summary>
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/// Creates a Playfield.
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/// </summary>
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/// <returns>The Playfield.</returns>
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protected abstract Playfield CreatePlayfield();
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}
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/// <summary>
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@ -5,6 +5,8 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Timing;
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@ -16,11 +18,24 @@ using OpenTK.Input;
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namespace osu.Game.Rulesets.UI
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{
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public abstract class RulesetInputManager<T> : DatabasedKeyBindingInputManager<T>, ICanAttachKeyCounter, IHasReplayHandler
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler
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where T : struct
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{
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protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique)
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public class RulesetKeyBindingContainer : DatabasedKeyBindingInputManager<T>
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{
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public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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: base(ruleset, variant, unique)
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{
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}
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}
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protected readonly KeyBindingContainer<T> KeyBindingContainer;
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protected override Container<Drawable> Content => KeyBindingContainer;
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protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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{
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InternalChild = KeyBindingContainer = new RulesetKeyBindingContainer(ruleset, variant, unique);
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}
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#region Action mapping (for replays)
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@ -41,10 +56,10 @@ namespace osu.Game.Rulesets.UI
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List<T> newActions = replayState.PressedActions;
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foreach (var released in lastPressedActions.Except(newActions))
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PropagateReleased(KeyBindingInputQueue, released);
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KeyBindingContainer.TriggerReleased(released);
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foreach (var pressed in newActions.Except(lastPressedActions))
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PropagatePressed(KeyBindingInputQueue, pressed);
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KeyBindingContainer.TriggerPressed(pressed);
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lastPressedActions = newActions;
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}
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@ -203,7 +218,7 @@ namespace osu.Game.Rulesets.UI
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Add(receptor);
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keyCounter.SetReceptor(receptor);
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keyCounter.AddRange(DefaultKeyBindings.Select(b => b.GetAction<T>()).Distinct().Select(b => new KeyCounterAction<T>(b)));
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keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings.Select(b => b.GetAction<T>()).Distinct().Select(b => new KeyCounterAction<T>(b)));
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}
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public class ActionReceptor : KeyCounterCollection.Receptor, IKeyBindingHandler<T>
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