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https://github.com/osukey/osukey.git
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Merge master into netstandard
This commit is contained in:
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Configuration;
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using osu.Framework.Input;
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using OpenTK.Input;
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@ -15,490 +14,308 @@ using osu.Framework.MathUtils;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Threading;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Screens.Select.Carousel;
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namespace osu.Game.Screens.Select
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{
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public class BeatmapCarousel : OsuScrollContainer
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{
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public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
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/// <summary>
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/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
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/// </summary>
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public Action BeatmapSetsChanged;
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/// <summary>
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/// The currently selected beatmap.
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/// </summary>
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public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
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private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected);
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/// <summary>
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/// The currently selected beatmap set.
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/// </summary>
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public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
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private CarouselBeatmapSet selectedBeatmapSet;
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/// <summary>
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/// Raised when the <see cref="SelectedBeatmap"/> is changed.
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/// </summary>
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public Action<BeatmapInfo> SelectionChanged;
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public override bool HandleInput => AllowSelection;
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public Action BeatmapsChanged;
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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public IEnumerable<BeatmapSetInfo> Beatmaps
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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get { return groups.Select(g => g.BeatmapSet); }
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get { return beatmapSets.Select(g => g.BeatmapSet); }
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set
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{
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scrollableContent.Clear(false);
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panels.Clear();
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groups.Clear();
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List<BeatmapGroup> newGroups = null;
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CarouselGroup newRoot = new CarouselGroupEagerSelect();
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Task.Run(() =>
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{
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newGroups = value.Select(createGroup).ToList();
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criteria.Filter(newGroups);
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}).ContinueWith(t =>
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{
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Schedule(() =>
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{
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foreach (var g in newGroups)
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if (g != null) addGroup(g);
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value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
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newRoot.Filter(activeCriteria);
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computeYPositions();
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BeatmapsChanged?.Invoke();
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});
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});
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// preload drawables as the ctor overhead is quite high currently.
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var _ = newRoot.Drawables;
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}).ContinueWith(_ => Schedule(() =>
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{
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root = newRoot;
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scrollableContent.Clear(false);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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Schedule(() => BeatmapSetsChanged?.Invoke());
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}));
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}
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}
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private readonly List<float> yPositions = new List<float>();
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private Cached itemsCache = new Cached();
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private Cached scrollPositionCache = new Cached();
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/// <summary>
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/// Required for now unfortunately.
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/// </summary>
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private BeatmapManager manager;
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private readonly Container<DrawableCarouselItem> scrollableContent;
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private readonly Container<Panel> scrollableContent;
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public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
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private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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private readonly List<BeatmapGroup> groups = new List<BeatmapGroup>();
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private Bindable<SelectionRandomType> randomType;
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private readonly List<BeatmapGroup> seenGroups = new List<BeatmapGroup>();
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private readonly List<Panel> panels = new List<Panel>();
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private readonly Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>> randomSelectedBeatmaps = new Stack<KeyValuePair<BeatmapGroup, BeatmapPanel>>();
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private BeatmapGroup selectedGroup;
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private BeatmapPanel selectedPanel;
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselGroup root = new CarouselGroupEagerSelect();
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public BeatmapCarousel()
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{
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Add(new OsuContextMenuContainer
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Child = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = scrollableContent = new Container<Panel>
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Child = scrollableContent = new Container<DrawableCarouselItem>
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{
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RelativeSizeAxes = Axes.X,
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}
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});
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};
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}
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public void AddBeatmap(BeatmapSetInfo beatmapSet)
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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Schedule(() =>
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{
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var group = createGroup(beatmapSet);
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var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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if (group == null)
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if (existingSet == null)
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return;
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addGroup(group);
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computeYPositions();
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if (selectedGroup == null)
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selectGroup(group);
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root.RemoveChild(existingSet);
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itemsCache.Invalidate();
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});
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}
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public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
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}
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public void UpdateBeatmap(BeatmapInfo beatmap)
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{
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// todo: this method should not run more than once for the same BeatmapSetInfo.
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var set = manager.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);
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// todo: this method should be smarter as to not recreate panels that haven't changed, etc.
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var group = groups.Find(b => b.BeatmapSet.ID == set.ID);
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if (group == null)
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return;
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int i = groups.IndexOf(group);
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groups.RemoveAt(i);
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var newGroup = createGroup(set);
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if (newGroup != null)
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groups.Insert(i, newGroup);
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bool hadSelection = selectedGroup == group;
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if (hadSelection && newGroup == null)
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selectedGroup = null;
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Filter(null, false);
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//check if we can/need to maintain our current selection.
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if (hadSelection && newGroup != null)
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Schedule(() =>
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{
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var newSelection =
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newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
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newGroup.BeatmapPanels[Math.Min(newGroup.BeatmapPanels.Count - 1, group.BeatmapPanels.IndexOf(selectedPanel))];
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CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
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selectGroup(newGroup, newSelection);
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}
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}
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bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
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public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
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{
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if (beatmap == null || beatmap.Hidden)
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{
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SelectNext();
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return;
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}
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var newSet = createCarouselSet(beatmapSet);
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if (beatmap == SelectedBeatmap) return;
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if (existingSet != null)
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root.RemoveChild(existingSet);
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foreach (BeatmapGroup group in groups)
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{
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var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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if (panel != null)
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if (newSet == null)
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{
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selectGroup(group, panel, animated);
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itemsCache.Invalidate();
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return;
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}
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root.AddChild(newSet);
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applyActiveCriteria(false, false);
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//check if we can/need to maintain our current selection.
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if (hadSelection)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
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itemsCache.Invalidate();
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Schedule(() => BeatmapSetsChanged?.Invoke());
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});
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}
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public void SelectBeatmap(BeatmapInfo beatmap)
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{
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if (beatmap?.Hidden != false)
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return;
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foreach (CarouselBeatmapSet group in beatmapSets)
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{
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var item = group.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
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if (item != null)
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{
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select(item);
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return;
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}
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}
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}
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public Action<BeatmapInfo> SelectionChanged;
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public Action StartRequested;
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public Action<BeatmapSetInfo> DeleteRequested;
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public Action<BeatmapSetInfo> RestoreRequested;
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public Action<BeatmapInfo> EditRequested;
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public Action<BeatmapInfo> HideDifficultyRequested;
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private void selectNullBeatmap()
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{
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selectedGroup = null;
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selectedPanel = null;
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SelectionChanged?.Invoke(null);
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}
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/// <summary>
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/// Increment selection in the carousel in a chosen direction.
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/// </summary>
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/// <param name="direction">The direction to increment. Negative is backwards.</param>
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/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
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public void SelectNext(int direction = 1, bool skipDifficulties = true)
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{
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if (groups.All(g => g.State == BeatmapGroupState.Hidden))
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{
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selectNullBeatmap();
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if (!Items.Any())
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return;
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}
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if (!skipDifficulties && selectedGroup != null)
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int originalIndex = Items.IndexOf(selectedBeatmap?.Drawables.First());
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int currentIndex = originalIndex;
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// local function to increment the index in the required direction, wrapping over extremities.
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int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count;
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while (incrementIndex() != originalIndex)
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{
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int i = selectedGroup.BeatmapPanels.IndexOf(selectedPanel) + direction;
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var item = Items[currentIndex].Item;
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if (i >= 0 && i < selectedGroup.BeatmapPanels.Count)
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if (item.Filtered || item.State == CarouselItemState.Selected) continue;
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switch (item)
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{
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//changing difficulty panel, not set.
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selectGroup(selectedGroup, selectedGroup.BeatmapPanels[i]);
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return;
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case CarouselBeatmap beatmap:
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if (skipDifficulties) continue;
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select(beatmap);
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return;
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case CarouselBeatmapSet set:
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if (skipDifficulties)
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select(set);
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else
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select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
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return;
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}
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}
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int startIndex = Math.Max(0, groups.IndexOf(selectedGroup));
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int index = startIndex;
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do
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{
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index = (index + direction + groups.Count) % groups.Count;
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if (groups[index].State != BeatmapGroupState.Hidden)
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{
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if (skipDifficulties)
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SelectBeatmap(groups[index].SelectedPanel != null ? groups[index].SelectedPanel.Beatmap : groups[index].BeatmapPanels.First().Beatmap);
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else
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SelectBeatmap(direction == 1 ? groups[index].BeatmapPanels.First().Beatmap : groups[index].BeatmapPanels.Last().Beatmap);
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return;
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}
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} while (index != startIndex);
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}
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private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
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public void SelectNextRandom()
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{
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if (groups.Count == 0)
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var visible = beatmapSets.Where(s => !s.Filtered).ToList();
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if (!visible.Any())
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return;
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var visibleGroups = getVisibleGroups();
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if (!visibleGroups.Any())
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return;
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if (selectedGroup != null)
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randomSelectedBeatmaps.Push(new KeyValuePair<BeatmapGroup, BeatmapPanel>(selectedGroup, selectedGroup.SelectedPanel));
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BeatmapGroup group;
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if (randomType == SelectionRandomType.RandomPermutation)
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if (selectedBeatmap != null)
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{
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var notSeenGroups = visibleGroups.Except(seenGroups);
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if (!notSeenGroups.Any())
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randomSelectedBeatmaps.Push(selectedBeatmap);
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// when performing a random, we want to add the current set to the previously visited list
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// else the user may be "randomised" to the existing selection.
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if (previouslyVisitedRandomSets.LastOrDefault() != selectedBeatmapSet)
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previouslyVisitedRandomSets.Add(selectedBeatmapSet);
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}
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CarouselBeatmapSet set;
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||||
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if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
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{
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var notYetVisitedSets = visible.Except(previouslyVisitedRandomSets).ToList();
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if (!notYetVisitedSets.Any())
|
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{
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seenGroups.Clear();
|
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notSeenGroups = visibleGroups;
|
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previouslyVisitedRandomSets.Clear();
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||||
notYetVisitedSets = visible;
|
||||
}
|
||||
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||||
group = notSeenGroups.ElementAt(RNG.Next(notSeenGroups.Count()));
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||||
seenGroups.Add(group);
|
||||
set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count));
|
||||
previouslyVisitedRandomSets.Add(set);
|
||||
}
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||||
else
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||||
group = visibleGroups.ElementAt(RNG.Next(visibleGroups.Count()));
|
||||
set = visible.ElementAt(RNG.Next(visible.Count));
|
||||
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||||
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
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||||
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||||
selectGroup(group, panel);
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||||
select(set.Beatmaps.Skip(RNG.Next(set.Beatmaps.Count())).FirstOrDefault());
|
||||
}
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||||
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||||
public void SelectPreviousRandom()
|
||||
{
|
||||
if (!randomSelectedBeatmaps.Any())
|
||||
return;
|
||||
|
||||
var visibleGroups = getVisibleGroups();
|
||||
if (!visibleGroups.Any())
|
||||
return;
|
||||
|
||||
while (randomSelectedBeatmaps.Any())
|
||||
{
|
||||
var beatmapCoordinates = randomSelectedBeatmaps.Pop();
|
||||
var group = beatmapCoordinates.Key;
|
||||
if (visibleGroups.Contains(group))
|
||||
var beatmap = randomSelectedBeatmaps.Pop();
|
||||
|
||||
if (!beatmap.Filtered)
|
||||
{
|
||||
selectGroup(group, beatmapCoordinates.Value);
|
||||
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
|
||||
previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
|
||||
select(beatmap);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private FilterCriteria criteria = new FilterCriteria();
|
||||
private void select(CarouselItem item)
|
||||
{
|
||||
if (item == null) return;
|
||||
item.State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
private FilterCriteria activeCriteria = new FilterCriteria();
|
||||
|
||||
protected ScheduledDelegate FilterTask;
|
||||
|
||||
public bool AllowSelection = true;
|
||||
|
||||
public void FlushPendingFilters()
|
||||
public void FlushPendingFilterOperations()
|
||||
{
|
||||
if (filterTask?.Completed == false)
|
||||
Filter(null, false);
|
||||
if (FilterTask?.Completed == false)
|
||||
applyActiveCriteria(false, false);
|
||||
}
|
||||
|
||||
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
|
||||
public void Filter(FilterCriteria newCriteria, bool debounce = true)
|
||||
{
|
||||
if (newCriteria != null)
|
||||
criteria = newCriteria;
|
||||
activeCriteria = newCriteria;
|
||||
|
||||
if (!IsLoaded) return;
|
||||
applyActiveCriteria(debounce, true);
|
||||
}
|
||||
|
||||
Action perform = delegate
|
||||
private void applyActiveCriteria(bool debounce, bool scroll)
|
||||
{
|
||||
if (root.Children.Any() != true) return;
|
||||
|
||||
void perform()
|
||||
{
|
||||
filterTask = null;
|
||||
FilterTask = null;
|
||||
|
||||
criteria.Filter(groups);
|
||||
root.Filter(activeCriteria);
|
||||
itemsCache.Invalidate();
|
||||
if (scroll) scrollPositionCache.Invalidate();
|
||||
}
|
||||
|
||||
var filtered = new List<BeatmapGroup>(groups);
|
||||
|
||||
scrollableContent.Clear(false);
|
||||
panels.Clear();
|
||||
groups.Clear();
|
||||
|
||||
foreach (var g in filtered)
|
||||
addGroup(g);
|
||||
|
||||
computeYPositions();
|
||||
|
||||
if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
|
||||
SelectNext();
|
||||
else
|
||||
selectGroup(selectedGroup, selectedPanel);
|
||||
};
|
||||
|
||||
filterTask?.Cancel();
|
||||
filterTask = null;
|
||||
FilterTask?.Cancel();
|
||||
FilterTask = null;
|
||||
|
||||
if (debounce)
|
||||
filterTask = Scheduler.AddDelayed(perform, 250);
|
||||
FilterTask = Scheduler.AddDelayed(perform, 250);
|
||||
else
|
||||
perform();
|
||||
}
|
||||
|
||||
public void ScrollToSelected(bool animated = true)
|
||||
{
|
||||
float selectedY = computeYPositions(animated);
|
||||
ScrollTo(selectedY, animated);
|
||||
}
|
||||
private float? scrollTarget;
|
||||
|
||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||
return null;
|
||||
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
|
||||
return new BeatmapGroup(beatmapSet, manager)
|
||||
{
|
||||
SelectionChanged = (g, p) => selectGroup(g, p),
|
||||
StartRequested = b => StartRequested?.Invoke(),
|
||||
DeleteRequested = b => DeleteRequested?.Invoke(b),
|
||||
RestoreHiddenRequested = s => RestoreRequested?.Invoke(s),
|
||||
EditRequested = b => EditRequested?.Invoke(b),
|
||||
HideDifficultyRequested = b => HideDifficultyRequested?.Invoke(b),
|
||||
State = BeatmapGroupState.Collapsed
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager manager, OsuConfigManager config)
|
||||
{
|
||||
this.manager = manager;
|
||||
|
||||
randomType = config.GetBindable<SelectionRandomType>(OsuSetting.SelectionRandomType);
|
||||
}
|
||||
|
||||
private void addGroup(BeatmapGroup group)
|
||||
{
|
||||
groups.Add(group);
|
||||
panels.Add(group.Header);
|
||||
panels.AddRange(group.BeatmapPanels);
|
||||
}
|
||||
|
||||
private void removeGroup(BeatmapGroup group)
|
||||
{
|
||||
if (group == null)
|
||||
return;
|
||||
|
||||
if (selectedGroup == group)
|
||||
{
|
||||
if (getVisibleGroups().Count() == 1)
|
||||
selectNullBeatmap();
|
||||
else
|
||||
SelectNext();
|
||||
}
|
||||
|
||||
groups.Remove(group);
|
||||
panels.Remove(group.Header);
|
||||
foreach (var p in group.BeatmapPanels)
|
||||
panels.Remove(p);
|
||||
|
||||
scrollableContent.Remove(group.Header);
|
||||
scrollableContent.RemoveRange(group.BeatmapPanels);
|
||||
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the target Y positions for every panel in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected panel.</returns>
|
||||
private float computeYPositions(bool animated = true)
|
||||
{
|
||||
yPositions.Clear();
|
||||
|
||||
float currentY = DrawHeight / 2;
|
||||
float selectedY = currentY;
|
||||
|
||||
foreach (BeatmapGroup group in groups)
|
||||
{
|
||||
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
{
|
||||
group.Header.MoveToX(-100, 500, Easing.OutExpo);
|
||||
var headerY = group.Header.Position.Y;
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
if (panel == selectedPanel)
|
||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
panel.MoveToX(-50, 500, Easing.OutExpo);
|
||||
|
||||
//on first display we want to begin hidden under our group's header.
|
||||
if (panel.Alpha == 0)
|
||||
panel.MoveToY(headerY);
|
||||
|
||||
movePanel(panel, true, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
group.Header.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.MoveToX(0, 500, Easing.OutExpo);
|
||||
movePanel(panel, false, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
return selectedY;
|
||||
}
|
||||
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
private void selectGroup(BeatmapGroup group, BeatmapPanel panel = null, bool animated = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (panel == null)
|
||||
panel = group.BeatmapPanels.First();
|
||||
|
||||
if (selectedPanel == panel) return;
|
||||
|
||||
Trace.Assert(group.BeatmapPanels.Contains(panel), @"Selected panel must be in provided group");
|
||||
|
||||
if (selectedGroup != null && selectedGroup != group && selectedGroup.State != BeatmapGroupState.Hidden)
|
||||
selectedGroup.State = BeatmapGroupState.Collapsed;
|
||||
|
||||
group.State = BeatmapGroupState.Expanded;
|
||||
group.SelectedPanel = panel;
|
||||
|
||||
panel.State = PanelSelectedState.Selected;
|
||||
|
||||
if (selectedPanel == panel) return;
|
||||
|
||||
selectedPanel = panel;
|
||||
selectedGroup = group;
|
||||
|
||||
SelectionChanged?.Invoke(panel.Beatmap);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ScrollToSelected(animated);
|
||||
}
|
||||
}
|
||||
public void ScrollToSelected() => scrollPositionCache.Invalidate();
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
@ -534,68 +351,185 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!itemsCache.IsValid)
|
||||
updateItems();
|
||||
|
||||
if (!scrollPositionCache.IsValid)
|
||||
updateScrollPosition();
|
||||
|
||||
float drawHeight = DrawHeight;
|
||||
|
||||
// Remove all panels that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(delegate(Panel p)
|
||||
{
|
||||
float panelPosY = p.Position.Y;
|
||||
bool remove = panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !p.IsPresent;
|
||||
return remove;
|
||||
});
|
||||
// Remove all items that should no longer be on-screen
|
||||
scrollableContent.RemoveAll(p => p.Y < Current - p.DrawHeight || p.Y > Current + drawHeight || !p.IsPresent);
|
||||
|
||||
// Find index range of all panels that should be on-screen
|
||||
Trace.Assert(panels.Count == yPositions.Count);
|
||||
// Find index range of all items that should be on-screen
|
||||
Trace.Assert(Items.Count == yPositions.Count);
|
||||
|
||||
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
||||
int firstIndex = yPositions.BinarySearch(Current - DrawableCarouselItem.MAX_HEIGHT);
|
||||
if (firstIndex < 0) firstIndex = ~firstIndex;
|
||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||
if (lastIndex < 0)
|
||||
{
|
||||
lastIndex = ~lastIndex;
|
||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||
|
||||
// Add the first panel of the last visible beatmap group to preload its data.
|
||||
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
|
||||
lastIndex++;
|
||||
}
|
||||
int notVisibleCount = 0;
|
||||
|
||||
// Add those panels within the previously found index range that should be displayed.
|
||||
// Add those items within the previously found index range that should be displayed.
|
||||
for (int i = firstIndex; i < lastIndex; ++i)
|
||||
{
|
||||
Panel panel = panels[i];
|
||||
if (panel.State == PanelSelectedState.Hidden)
|
||||
DrawableCarouselItem item = Items[i];
|
||||
|
||||
if (!item.Item.Visible)
|
||||
{
|
||||
if (!item.IsPresent)
|
||||
notVisibleCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only add if we're not already part of the content.
|
||||
if (!scrollableContent.Contains(panel))
|
||||
if (!scrollableContent.Contains(item))
|
||||
{
|
||||
// Makes sure headers are always _below_ panels,
|
||||
// Makes sure headers are always _below_ items,
|
||||
// and depth flows downward.
|
||||
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
|
||||
item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
|
||||
|
||||
switch (panel.LoadState)
|
||||
switch (item.LoadState)
|
||||
{
|
||||
case LoadState.NotLoaded:
|
||||
LoadComponentAsync(panel);
|
||||
LoadComponentAsync(item);
|
||||
break;
|
||||
case LoadState.Loading:
|
||||
break;
|
||||
default:
|
||||
scrollableContent.Add(panel);
|
||||
scrollableContent.Add(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update externally controlled state of currently visible panels
|
||||
// this is not actually useful right now, but once we have groups may well be.
|
||||
if (notVisibleCount > 50)
|
||||
itemsCache.Invalidate();
|
||||
|
||||
// Update externally controlled state of currently visible items
|
||||
// (e.g. x-offset and opacity).
|
||||
float halfHeight = drawHeight / 2;
|
||||
foreach (Panel p in scrollableContent.Children)
|
||||
updatePanel(p, halfHeight);
|
||||
foreach (DrawableCarouselItem p in scrollableContent.Children)
|
||||
updateItem(p, halfHeight);
|
||||
}
|
||||
|
||||
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||
return null;
|
||||
|
||||
// todo: remove the need for this.
|
||||
foreach (var b in beatmapSet.Beatmaps)
|
||||
{
|
||||
if (b.Metadata == null)
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
|
||||
var set = new CarouselBeatmapSet(beatmapSet);
|
||||
|
||||
foreach (var c in set.Beatmaps)
|
||||
{
|
||||
c.State.ValueChanged += v =>
|
||||
{
|
||||
if (v == CarouselItemState.Selected)
|
||||
{
|
||||
selectedBeatmapSet = set;
|
||||
SelectionChanged?.Invoke(c.Beatmap);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible panels. Makes the carousel appear round.
|
||||
/// Computes the target Y positions for every item in the carousel.
|
||||
/// </summary>
|
||||
/// <returns>The Y position of the currently selected item.</returns>
|
||||
private void updateItems()
|
||||
{
|
||||
Items = root.Drawables.ToList();
|
||||
|
||||
yPositions.Clear();
|
||||
|
||||
float currentY = DrawHeight / 2;
|
||||
DrawableCarouselBeatmapSet lastSet = null;
|
||||
|
||||
scrollTarget = null;
|
||||
|
||||
foreach (DrawableCarouselItem d in Items)
|
||||
{
|
||||
if (d.IsPresent)
|
||||
{
|
||||
switch (d)
|
||||
{
|
||||
case DrawableCarouselBeatmapSet set:
|
||||
lastSet = set;
|
||||
|
||||
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
|
||||
set.MoveToY(currentY, 750, Easing.OutExpo);
|
||||
break;
|
||||
case DrawableCarouselBeatmap beatmap:
|
||||
if (beatmap.Item.State.Value == CarouselItemState.Selected)
|
||||
scrollTarget = currentY + beatmap.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
void performMove(float y, float? startY = null)
|
||||
{
|
||||
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
|
||||
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
|
||||
beatmap.MoveToY(y, 750, Easing.OutExpo);
|
||||
}
|
||||
|
||||
Debug.Assert(lastSet != null);
|
||||
|
||||
float? setY = null;
|
||||
if (!d.IsLoaded || beatmap.Alpha == 0) // can't use IsPresent due to DrawableCarouselItem override.
|
||||
setY = lastSet.Y + lastSet.DrawHeight + 5;
|
||||
|
||||
if (d.IsLoaded)
|
||||
performMove(currentY, setY);
|
||||
else
|
||||
{
|
||||
float y = currentY;
|
||||
d.OnLoadComplete = _ => performMove(y, setY);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
yPositions.Add(currentY);
|
||||
|
||||
if (d.Item.Visible)
|
||||
currentY += d.DrawHeight + 5;
|
||||
}
|
||||
|
||||
currentY += DrawHeight / 2;
|
||||
scrollableContent.Height = currentY;
|
||||
|
||||
if (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)
|
||||
{
|
||||
selectedBeatmapSet = null;
|
||||
SelectionChanged?.Invoke(null);
|
||||
}
|
||||
|
||||
itemsCache.Validate();
|
||||
}
|
||||
|
||||
private void updateScrollPosition()
|
||||
{
|
||||
if (scrollTarget != null) ScrollTo(scrollTarget.Value);
|
||||
scrollPositionCache.Validate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the x-offset of currently visible items. Makes the carousel appear round.
|
||||
/// </summary>
|
||||
/// <param name="dist">
|
||||
/// Vertical distance from the center of the carousel container
|
||||
@ -613,20 +547,20 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update a panel's x position and multiplicative alpha based on its y position and
|
||||
/// Update a item's x position and multiplicative alpha based on its y position and
|
||||
/// the current scroll position.
|
||||
/// </summary>
|
||||
/// <param name="p">The panel to be updated.</param>
|
||||
/// <param name="p">The item to be updated.</param>
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
private void updateItem(DrawableCarouselItem p, float halfHeight)
|
||||
{
|
||||
var height = p.IsPresent ? p.DrawHeight : 0;
|
||||
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
float itemDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - itemDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||
// local transformation we may want to apply (e.g. when a item gets selected, we
|
||||
// may want to smoothly transform it leftwards.)
|
||||
p.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||
|
||||
|
@ -52,6 +52,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
default:
|
||||
Details.Hide();
|
||||
Leaderboard.Scope = (LeaderboardScope)tab - 1;
|
||||
Leaderboard.Show();
|
||||
break;
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Screens.Select.Details;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -334,7 +335,7 @@ namespace osu.Game.Screens.Select
|
||||
TextSize = 14,
|
||||
},
|
||||
},
|
||||
textFlow = new TextFlowContainer
|
||||
textFlow = new OsuTextFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -359,7 +360,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void setTextAsync(string text)
|
||||
{
|
||||
LoadComponentAsync(new TextFlowContainer(s => s.TextSize = 14)
|
||||
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||
|
||||
private Drawable info;
|
||||
protected BufferedWedgeInfo Info;
|
||||
|
||||
public BeatmapInfoWedge()
|
||||
{
|
||||
@ -34,6 +35,7 @@ namespace osu.Game.Screens.Select
|
||||
Masking = true;
|
||||
BorderColour = new Color4(221, 255, 255, 255);
|
||||
BorderThickness = 2.5f;
|
||||
Alpha = 0;
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
@ -49,12 +51,14 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
this.MoveToX(0, 800, Easing.OutQuint);
|
||||
this.RotateTo(0, 800, Easing.OutQuint);
|
||||
this.FadeIn(250);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToX(-100, 800, Easing.InQuint);
|
||||
this.RotateTo(10, 800, Easing.InQuint);
|
||||
this.MoveToX(-100, 800, Easing.In);
|
||||
this.RotateTo(10, 800, Easing.In);
|
||||
this.FadeOut(500, Easing.In);
|
||||
}
|
||||
|
||||
public void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
@ -62,23 +66,30 @@ namespace osu.Game.Screens.Select
|
||||
LoadComponentAsync(new BufferedWedgeInfo(beatmap)
|
||||
{
|
||||
Shear = -Shear,
|
||||
Depth = info?.Depth + 1 ?? 0,
|
||||
Depth = Info?.Depth + 1 ?? 0,
|
||||
}, newInfo =>
|
||||
{
|
||||
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
|
||||
// ensure we ourselves are visible if not already.
|
||||
if (!IsPresent)
|
||||
this.FadeIn(250);
|
||||
State = Visibility.Visible;
|
||||
|
||||
info?.FadeOut(250);
|
||||
info?.Expire();
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
|
||||
Add(info = newInfo);
|
||||
Add(Info = newInfo);
|
||||
});
|
||||
}
|
||||
|
||||
public class BufferedWedgeInfo : BufferedContainer
|
||||
{
|
||||
private readonly WorkingBeatmap working;
|
||||
public OsuSpriteText VersionLabel { get; private set; }
|
||||
public OsuSpriteText TitleLabel { get; private set; }
|
||||
public OsuSpriteText ArtistLabel { get; private set; }
|
||||
public FillFlowContainer MapperContainer { get; private set; }
|
||||
public FillFlowContainer InfoLabelContainer { get; private set; }
|
||||
|
||||
public BufferedWedgeInfo(WorkingBeatmap working)
|
||||
{
|
||||
@ -88,34 +99,8 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
BeatmapInfo beatmapInfo = working.BeatmapInfo;
|
||||
BeatmapMetadata metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
Beatmap beatmap = working.Beatmap;
|
||||
|
||||
List<InfoLabel> labels = new List<InfoLabel>();
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "Length",
|
||||
Icon = FontAwesome.fa_clock_o,
|
||||
Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
|
||||
}));
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "BPM",
|
||||
Icon = FontAwesome.fa_circle,
|
||||
Content = getBPMRange(beatmap),
|
||||
}));
|
||||
|
||||
//get statistics from the current ruleset.
|
||||
labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
|
||||
}
|
||||
var beatmapInfo = working.BeatmapInfo;
|
||||
var metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
PixelSnapping = true;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
@ -164,7 +149,7 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
VersionLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
@ -174,101 +159,160 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = "Bottom-aligned metadata",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Name = "Centre-aligned metadata",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Y = -22,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
TitleLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = !string.IsNullOrEmpty(metadata.Source) ? metadata.Source + " — " + metadata.Title : metadata.Title,
|
||||
Text = string.IsNullOrEmpty(metadata.Source) ? metadata.Title : metadata.Source + " — " + metadata.Title,
|
||||
TextSize = 28,
|
||||
},
|
||||
new OsuSpriteText
|
||||
ArtistLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist,
|
||||
TextSize = 17,
|
||||
},
|
||||
new FillFlowContainer
|
||||
MapperContainer = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author.Username,
|
||||
TextSize = 15,
|
||||
},
|
||||
}
|
||||
Children = getMapper(metadata)
|
||||
},
|
||||
new FillFlowContainer
|
||||
InfoLabelContainer = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20, Left = 10 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(20, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
Children = getInfoLabels()
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private InfoLabel[] getInfoLabels()
|
||||
{
|
||||
var beatmap = working.Beatmap;
|
||||
var info = working.BeatmapInfo;
|
||||
|
||||
List<InfoLabel> labels = new List<InfoLabel>();
|
||||
|
||||
if (beatmap?.HitObjects?.Count > 0)
|
||||
{
|
||||
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "Length",
|
||||
Icon = FontAwesome.fa_clock_o,
|
||||
Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
|
||||
}));
|
||||
|
||||
labels.Add(new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "BPM",
|
||||
Icon = FontAwesome.fa_circle,
|
||||
Content = getBPMRange(beatmap),
|
||||
}));
|
||||
|
||||
//get statistics from the current ruleset.
|
||||
labels.AddRange(info.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
|
||||
}
|
||||
|
||||
return labels.ToArray();
|
||||
}
|
||||
|
||||
private string getBPMRange(Beatmap beatmap)
|
||||
{
|
||||
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
|
||||
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
|
||||
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}bpm";
|
||||
if (Precision.AlmostEquals(bpmMin, bpmMax))
|
||||
return $"{bpmMin:0}";
|
||||
|
||||
return $"{bpmMin:0}-{bpmMax:0}bpm (mostly {beatmap.ControlPointInfo.BPMMode:0}bpm)";
|
||||
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
|
||||
}
|
||||
|
||||
public class InfoLabel : Container
|
||||
private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
|
||||
{
|
||||
if (string.IsNullOrEmpty(metadata.Author?.Username))
|
||||
return Array.Empty<OsuSpriteText>();
|
||||
|
||||
return new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author.Username,
|
||||
TextSize = 15,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public class InfoLabel : Container, IHasTooltip
|
||||
{
|
||||
public string TooltipText { get; private set; }
|
||||
|
||||
public InfoLabel(BeatmapStatistic statistic)
|
||||
{
|
||||
TooltipText = statistic.Name;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
new Container
|
||||
{
|
||||
Icon = FontAwesome.fa_square,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(68, 17, 136, 255),
|
||||
Rotation = 45,
|
||||
Size = new Vector2(20),
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = statistic.Icon,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = new Color4(255, 221, 85, 255),
|
||||
Scale = new Vector2(0.8f),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(20),
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.FromHex(@"441288"),
|
||||
Icon = FontAwesome.fa_square,
|
||||
Rotation = 45,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(0.8f),
|
||||
Colour = OsuColour.FromHex(@"f7dd55"),
|
||||
Icon = statistic.Icon,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Left = 13 },
|
||||
Font = @"Exo2.0-Bold",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = new Color4(255, 221, 85, 255),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Margin = new MarginPadding { Left = 30 },
|
||||
Text = statistic.Content,
|
||||
TextSize = 17,
|
||||
Origin = Anchor.CentreLeft
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
55
osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
Normal file
55
osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmap : CarouselItem
|
||||
{
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
|
||||
public CarouselBeatmap(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
|
||||
bool match = criteria.Ruleset == null || Beatmap.RulesetID == criteria.Ruleset.ID || Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps;
|
||||
|
||||
if (!string.IsNullOrEmpty(criteria.SearchText))
|
||||
match &=
|
||||
Beatmap.Metadata.SearchableTerms.Any(term => term.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0) ||
|
||||
Beatmap.Version.IndexOf(criteria.SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0;
|
||||
|
||||
Filtered.Value = !match;
|
||||
}
|
||||
|
||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||
{
|
||||
if (!(other is CarouselBeatmap otherBeatmap))
|
||||
return base.CompareTo(criteria, other);
|
||||
|
||||
switch (criteria.Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Difficulty:
|
||||
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
|
||||
if (ruleset != 0) return ruleset;
|
||||
|
||||
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => Beatmap.ToString();
|
||||
}
|
||||
}
|
58
osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs
Normal file
58
osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class CarouselBeatmapSet : CarouselGroupEagerSelect
|
||||
{
|
||||
public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
|
||||
|
||||
beatmapSet.Beatmaps
|
||||
.Where(b => !b.Hidden)
|
||||
.Select(b => new CarouselBeatmap(b))
|
||||
.ForEach(AddChild);
|
||||
}
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
|
||||
|
||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||
{
|
||||
if (!(other is CarouselBeatmapSet otherSet))
|
||||
return base.CompareTo(criteria, other);
|
||||
|
||||
switch (criteria.Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Title:
|
||||
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Author:
|
||||
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase);
|
||||
case SortMode.Difficulty:
|
||||
return BeatmapSet.MaxStarDifficulty.CompareTo(otherSet.BeatmapSet.MaxStarDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
Filtered.Value = InternalChildren.All(i => i.Filtered);
|
||||
}
|
||||
|
||||
public override string ToString() => BeatmapSet.ToString();
|
||||
}
|
||||
}
|
91
osu.Game/Screens/Select/Carousel/CarouselGroup.cs
Normal file
91
osu.Game/Screens/Select/Carousel/CarouselGroup.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
/// <summary>
|
||||
/// A group which ensures only one child is selected.
|
||||
/// </summary>
|
||||
public class CarouselGroup : CarouselItem
|
||||
{
|
||||
private readonly List<CarouselItem> items;
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => null;
|
||||
|
||||
public IReadOnlyList<CarouselItem> Children => InternalChildren;
|
||||
|
||||
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
|
||||
|
||||
public override List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var drawables = base.Drawables;
|
||||
foreach (var c in InternalChildren)
|
||||
drawables.AddRange(c.Drawables);
|
||||
return drawables;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveChild(CarouselItem i)
|
||||
{
|
||||
InternalChildren.Remove(i);
|
||||
|
||||
// it's important we do the deselection after removing, so any further actions based on
|
||||
// State.ValueChanged make decisions post-removal.
|
||||
i.State.Value = CarouselItemState.Collapsed;
|
||||
}
|
||||
|
||||
public virtual void AddChild(CarouselItem i)
|
||||
{
|
||||
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
|
||||
InternalChildren.Add(i);
|
||||
}
|
||||
|
||||
public CarouselGroup(List<CarouselItem> items = null)
|
||||
{
|
||||
if (items != null) InternalChildren = items;
|
||||
|
||||
State.ValueChanged += v =>
|
||||
{
|
||||
switch (v)
|
||||
{
|
||||
case CarouselItemState.Collapsed:
|
||||
case CarouselItemState.NotSelected:
|
||||
InternalChildren.ForEach(c => c.State.Value = CarouselItemState.Collapsed);
|
||||
break;
|
||||
case CarouselItemState.Selected:
|
||||
InternalChildren.ForEach(c =>
|
||||
{
|
||||
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
|
||||
});
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
base.Filter(criteria);
|
||||
InternalChildren.Sort((x, y) => x.CompareTo(criteria, y));
|
||||
InternalChildren.ForEach(c => c.Filter(criteria));
|
||||
}
|
||||
|
||||
protected virtual void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
{
|
||||
// ensure we are the only item selected
|
||||
if (value == CarouselItemState.Selected)
|
||||
{
|
||||
foreach (var b in InternalChildren)
|
||||
{
|
||||
if (item == b) continue;
|
||||
b.State.Value = CarouselItemState.NotSelected;
|
||||
}
|
||||
|
||||
State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
104
osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs
Normal file
104
osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs
Normal file
@ -0,0 +1,104 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
/// <summary>
|
||||
/// A group which ensures at least one child is selected (if the group itself is selected).
|
||||
/// </summary>
|
||||
public class CarouselGroupEagerSelect : CarouselGroup
|
||||
{
|
||||
public CarouselGroupEagerSelect()
|
||||
{
|
||||
State.ValueChanged += v =>
|
||||
{
|
||||
if (v == CarouselItemState.Selected)
|
||||
attemptSelection();
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
|
||||
/// </summary>
|
||||
private int lastSelectedIndex;
|
||||
|
||||
private CarouselItem lastSelected;
|
||||
|
||||
/// <summary>
|
||||
/// To avoid overhead during filter operations, we don't attempt any selections until after all
|
||||
/// children have been filtered. This bool will be true during the base <see cref="Filter(FilterCriteria)"/>
|
||||
/// operation.
|
||||
/// </summary>
|
||||
private bool filteringChildren;
|
||||
|
||||
public override void Filter(FilterCriteria criteria)
|
||||
{
|
||||
filteringChildren = true;
|
||||
base.Filter(criteria);
|
||||
filteringChildren = false;
|
||||
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
public override void RemoveChild(CarouselItem i)
|
||||
{
|
||||
base.RemoveChild(i);
|
||||
|
||||
if (i != lastSelected)
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
public override void AddChild(CarouselItem i)
|
||||
{
|
||||
base.AddChild(i);
|
||||
attemptSelection();
|
||||
}
|
||||
|
||||
protected override void ChildItemStateChanged(CarouselItem item, CarouselItemState value)
|
||||
{
|
||||
base.ChildItemStateChanged(item, value);
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case CarouselItemState.Selected:
|
||||
updateSelected(item);
|
||||
break;
|
||||
case CarouselItemState.NotSelected:
|
||||
case CarouselItemState.Collapsed:
|
||||
attemptSelection();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void attemptSelection()
|
||||
{
|
||||
if (filteringChildren) return;
|
||||
|
||||
// we only perform eager selection if we are a currently selected group.
|
||||
if (State != CarouselItemState.Selected) return;
|
||||
|
||||
// we only perform eager selection if none of our children are in a selected state already.
|
||||
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
|
||||
|
||||
CarouselItem nextToSelect =
|
||||
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
|
||||
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
|
||||
|
||||
if (nextToSelect != null)
|
||||
nextToSelect.State.Value = CarouselItemState.Selected;
|
||||
else
|
||||
updateSelected(null);
|
||||
}
|
||||
|
||||
private void updateSelected(CarouselItem newSelection)
|
||||
{
|
||||
lastSelected = newSelection;
|
||||
updateSelectedIndex();
|
||||
}
|
||||
|
||||
private void updateSelectedIndex() => lastSelectedIndex = lastSelected == null ? 0 : Math.Max(0, InternalChildren.IndexOf(lastSelected));
|
||||
}
|
||||
}
|
62
osu.Game/Screens/Select/Carousel/CarouselItem.cs
Normal file
62
osu.Game/Screens/Select/Carousel/CarouselItem.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class CarouselItem
|
||||
{
|
||||
public readonly BindableBool Filtered = new BindableBool();
|
||||
|
||||
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
|
||||
|
||||
/// <summary>
|
||||
/// This item is not in a hidden state.
|
||||
/// </summary>
|
||||
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
|
||||
|
||||
public virtual List<DrawableCarouselItem> Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
var items = new List<DrawableCarouselItem>();
|
||||
|
||||
var self = drawableRepresentation.Value;
|
||||
if (self?.IsPresent == true) items.Add(self);
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
|
||||
protected CarouselItem()
|
||||
{
|
||||
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
|
||||
|
||||
Filtered.ValueChanged += v =>
|
||||
{
|
||||
if (v && State == CarouselItemState.Selected)
|
||||
State.Value = CarouselItemState.NotSelected;
|
||||
};
|
||||
}
|
||||
|
||||
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
|
||||
|
||||
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
|
||||
|
||||
public virtual void Filter(FilterCriteria criteria)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
|
||||
}
|
||||
|
||||
public enum CarouselItemState
|
||||
{
|
||||
Collapsed,
|
||||
NotSelected,
|
||||
Selected,
|
||||
}
|
||||
}
|
176
osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs
Normal file
176
osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs
Normal file
@ -0,0 +1,176 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class DrawableCarouselBeatmap : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
private Sprite background;
|
||||
|
||||
private Action<BeatmapInfo> startRequested;
|
||||
private Action<BeatmapInfo> editRequested;
|
||||
private Action<BeatmapInfo> hideRequested;
|
||||
|
||||
private Triangles triangles;
|
||||
private StarCounter starCounter;
|
||||
|
||||
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
|
||||
{
|
||||
beatmap = panel.Beatmap;
|
||||
Height *= 0.60f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SongSelect songSelect, BeatmapManager manager)
|
||||
{
|
||||
if (songSelect != null)
|
||||
{
|
||||
startRequested = songSelect.Start;
|
||||
editRequested = songSelect.Edit;
|
||||
}
|
||||
|
||||
if (manager != null)
|
||||
hideRequested = manager.Hide;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
TriangleScale = 2,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = OsuColour.FromHex(@"3a7285"),
|
||||
ColourDark = OsuColour.FromHex(@"123744")
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding(5),
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DifficultyIcon(beatmap)
|
||||
{
|
||||
Scale = new Vector2(1.8f),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 5 },
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(4, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = beatmap.Version,
|
||||
TextSize = 20,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author.Username}",
|
||||
TextSize = 16,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft
|
||||
},
|
||||
}
|
||||
},
|
||||
starCounter = new StarCounter
|
||||
{
|
||||
CountStars = (float)beatmap.StarDifficulty,
|
||||
Scale = new Vector2(0.8f),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Selected()
|
||||
{
|
||||
base.Selected();
|
||||
|
||||
background.Colour = ColourInfo.GradientVertical(
|
||||
new Color4(20, 43, 51, 255),
|
||||
new Color4(40, 86, 102, 255));
|
||||
|
||||
triangles.Colour = Color4.White;
|
||||
}
|
||||
|
||||
protected override void Deselected()
|
||||
{
|
||||
base.Deselected();
|
||||
|
||||
background.Colour = new Color4(20, 43, 51, 255);
|
||||
triangles.Colour = OsuColour.Gray(0.5f);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (Item.State == CarouselItemState.Selected)
|
||||
startRequested?.Invoke(beatmap);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override void ApplyState()
|
||||
{
|
||||
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
|
||||
starCounter.ReplayAnimation();
|
||||
|
||||
base.ApplyState();
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
|
||||
};
|
||||
}
|
||||
}
|
185
osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs
Normal file
185
osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs
Normal file
@ -0,0 +1,185 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public class DrawableCarouselBeatmapSet : DrawableCarouselItem, IHasContextMenu
|
||||
{
|
||||
private Action<BeatmapSetInfo> deleteRequested;
|
||||
private Action<BeatmapSetInfo> restoreHiddenRequested;
|
||||
private Action<int> viewDetails;
|
||||
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
|
||||
private readonly FillFlowContainer difficultyIcons;
|
||||
|
||||
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
|
||||
: base(set)
|
||||
{
|
||||
beatmapSet = set.BeatmapSet;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(LocalisationEngine localisation, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
|
||||
{
|
||||
if (localisation == null)
|
||||
throw new ArgumentNullException(nameof(localisation));
|
||||
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
deleteRequested = manager.Delete;
|
||||
if (beatmapOverlay != null)
|
||||
viewDetails = beatmapOverlay.ShowBeatmapSet;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadWrapper(
|
||||
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
|
||||
}, 300
|
||||
),
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer<FilterableDifficultyIcon>
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = ((CarouselBeatmapSet)Item).Beatmaps.Select(b => new FilterableDifficultyIcon(b)).ToList()
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (Item.State == CarouselItemState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
|
||||
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails?.Invoke(beatmapSet.OnlineBeatmapSetID.Value)));
|
||||
|
||||
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
|
||||
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => deleteRequested?.Invoke(beatmapSet)));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private class PanelBackground : BufferedContainer
|
||||
{
|
||||
public PanelBackground(WorkingBeatmap working)
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapBackgroundSprite(working)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
Direction = FillDirection.Horizontal,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
||||
Shear = new Vector2(0.8f, 0),
|
||||
Alpha = 0.5f,
|
||||
Children = new[]
|
||||
{
|
||||
// The left half with no gradient applied
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Width = 0.4f,
|
||||
},
|
||||
// Piecewise-linear gradient with 3 segments to make it appear smoother
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
||||
Width = 0.2f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
||||
Width = 0.05f,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class FilterableDifficultyIcon : DifficultyIcon
|
||||
{
|
||||
private readonly BindableBool filtered = new BindableBool();
|
||||
|
||||
public FilterableDifficultyIcon(CarouselBeatmap item)
|
||||
: base(item.Beatmap)
|
||||
{
|
||||
filtered.BindTo(item.Filtered);
|
||||
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
|
||||
filtered.TriggerChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
154
osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs
Normal file
154
osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs
Normal file
@ -0,0 +1,154 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
public abstract class DrawableCarouselItem : Container
|
||||
{
|
||||
public const float MAX_HEIGHT = 80;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || Item.Visible;
|
||||
|
||||
public readonly CarouselItem Item;
|
||||
|
||||
private Container nestedContainer;
|
||||
private Container borderContainer;
|
||||
|
||||
private Box hoverLayer;
|
||||
|
||||
protected override Container<Drawable> Content => nestedContainer;
|
||||
|
||||
protected DrawableCarouselItem(CarouselItem item)
|
||||
{
|
||||
Item = item;
|
||||
|
||||
Height = MAX_HEIGHT;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
private SampleChannel sampleHover;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
InternalChild = borderContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
BorderColour = new Color4(221, 255, 255, 255),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
nestedContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
hoverLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
sampleHover = audio.Sample.Get($@"SongSelect/song-ping-variation-{RNG.Next(1, 5)}");
|
||||
hoverLayer.Colour = colours.Blue.Opacity(0.1f);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
|
||||
hoverLayer.FadeIn(100, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hoverLayer.FadeOut(1000, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
public void SetMultiplicativeAlpha(float alpha) => borderContainer.Alpha = alpha;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
ApplyState();
|
||||
Item.Filtered.ValueChanged += _ => Schedule(ApplyState);
|
||||
Item.State.ValueChanged += _ => Schedule(ApplyState);
|
||||
}
|
||||
|
||||
protected virtual void ApplyState()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
switch (Item.State.Value)
|
||||
{
|
||||
case CarouselItemState.NotSelected:
|
||||
Deselected();
|
||||
break;
|
||||
case CarouselItemState.Selected:
|
||||
Selected();
|
||||
break;
|
||||
}
|
||||
|
||||
if (!Item.Visible)
|
||||
this.FadeOut(300, Easing.OutQuint);
|
||||
else
|
||||
this.FadeIn(250);
|
||||
}
|
||||
|
||||
protected virtual void Selected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
|
||||
borderContainer.BorderThickness = 2.5f;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(130, 204, 255, 150),
|
||||
Radius = 20,
|
||||
Roundness = 10,
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual void Deselected()
|
||||
{
|
||||
Item.State.Value = CarouselItemState.NotSelected;
|
||||
|
||||
borderContainer.BorderThickness = 0;
|
||||
borderContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(1),
|
||||
Radius = 10,
|
||||
Colour = Color4.Black.Opacity(100),
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
Item.State.Value = CarouselItemState.Selected;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class EditSongSelect : SongSelect
|
||||
{
|
||||
protected override bool ShowFooter => false;
|
||||
|
||||
protected override void OnSelected(InputState state) => Exit();
|
||||
protected override void Start() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
Background = new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.8f,
|
||||
@ -167,6 +167,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private Bindable<bool> showConverted;
|
||||
|
||||
public readonly Box Background;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, OsuGame osu, OsuConfigManager config)
|
||||
{
|
||||
|
@ -1,10 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
||||
@ -17,47 +13,5 @@ namespace osu.Game.Screens.Select
|
||||
public string SearchText;
|
||||
public RulesetInfo Ruleset;
|
||||
public bool AllowConvertedBeatmaps;
|
||||
|
||||
public void Filter(List<BeatmapGroup> groups)
|
||||
{
|
||||
foreach (var g in groups)
|
||||
{
|
||||
var set = g.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = AllowConvertedBeatmaps || set.Beatmaps.Any(bm => bm.RulesetID == (Ruleset?.ID ?? 0));
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
if (!string.IsNullOrEmpty(SearchText))
|
||||
match &= set.Metadata.SearchableTerms.Any(term => term.IndexOf(SearchText, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
||||
|
||||
switch (g.State)
|
||||
{
|
||||
case BeatmapGroupState.Hidden:
|
||||
if (match) g.State = BeatmapGroupState.Collapsed;
|
||||
break;
|
||||
default:
|
||||
if (!match) g.State = BeatmapGroupState.Hidden;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Sort)
|
||||
{
|
||||
default:
|
||||
case SortMode.Artist:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Artist, y.BeatmapSet.Metadata.Artist, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Title:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Title, y.BeatmapSet.Metadata.Title, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Author:
|
||||
groups.Sort((x, y) => string.Compare(x.BeatmapSet.Metadata.Author.Username, y.BeatmapSet.Metadata.Author.Username, StringComparison.InvariantCultureIgnoreCase));
|
||||
break;
|
||||
case SortMode.Difficulty:
|
||||
groups.Sort((x, y) => x.BeatmapSet.MaxStarDifficulty.CompareTo(y.BeatmapSet.MaxStarDifficulty));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
33
osu.Game/Screens/Select/ImportFromStablePopup.cs
Normal file
33
osu.Game/Screens/Select/ImportFromStablePopup.cs
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class ImportFromStablePopup : PopupDialog
|
||||
{
|
||||
public ImportFromStablePopup(Action importFromStable)
|
||||
{
|
||||
HeaderText = @"You have no beatmaps!";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?";
|
||||
|
||||
Icon = FontAwesome.fa_trash_o;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = @"Yes please!",
|
||||
Action = importFromStable
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = @"No, I'd like to start from scratch",
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -18,14 +18,23 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class Leaderboard : Container
|
||||
{
|
||||
private const double fade_duration = 300;
|
||||
|
||||
private readonly ScrollContainer scrollContainer;
|
||||
private readonly Container placeholderContainer;
|
||||
|
||||
private FillFlowContainer<LeaderboardScore> scrollFlow;
|
||||
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public Action<Score> ScoreSelected;
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
@ -38,15 +47,18 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
set
|
||||
{
|
||||
scores = value;
|
||||
getScoresRequest?.Cancel();
|
||||
|
||||
scrollFlow?.FadeOut(200);
|
||||
scrollFlow?.Expire();
|
||||
scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
|
||||
scrollFlow = null;
|
||||
|
||||
if (scores == null)
|
||||
loading.Hide();
|
||||
|
||||
if (scores == null || !scores.Any())
|
||||
return;
|
||||
|
||||
// ensure placeholder is hidden when displaying scores
|
||||
PlaceholderState = PlaceholderState.Successful;
|
||||
|
||||
// schedule because we may not be loaded yet (LoadComponentAsync complains).
|
||||
Schedule(() =>
|
||||
{
|
||||
@ -74,6 +86,56 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
}
|
||||
}
|
||||
|
||||
private LeaderboardScope scope;
|
||||
|
||||
public LeaderboardScope Scope
|
||||
{
|
||||
get { return scope; }
|
||||
set
|
||||
{
|
||||
if (value == scope) return;
|
||||
|
||||
scope = value;
|
||||
updateScores();
|
||||
}
|
||||
}
|
||||
|
||||
private PlaceholderState placeholderState;
|
||||
|
||||
protected PlaceholderState PlaceholderState
|
||||
{
|
||||
get { return placeholderState; }
|
||||
set
|
||||
{
|
||||
if (value == placeholderState) return;
|
||||
|
||||
switch (placeholderState = value)
|
||||
{
|
||||
case PlaceholderState.NetworkFailure:
|
||||
replacePlaceholder(new RetrievalFailurePlaceholder
|
||||
{
|
||||
OnRetry = updateScores,
|
||||
});
|
||||
break;
|
||||
case PlaceholderState.Unavailable:
|
||||
replacePlaceholder(new MessagePlaceholder(@"Leaderboards are not available for this beatmap!"));
|
||||
break;
|
||||
case PlaceholderState.NoScores:
|
||||
replacePlaceholder(new MessagePlaceholder(@"No records yet!"));
|
||||
break;
|
||||
case PlaceholderState.NotLoggedIn:
|
||||
replacePlaceholder(new MessagePlaceholder(@"Please login to view online leaderboards!"));
|
||||
break;
|
||||
case PlaceholderState.NotSupporter:
|
||||
replacePlaceholder(new MessagePlaceholder(@"Please invest in a supporter tag to view this leaderboard!"));
|
||||
break;
|
||||
default:
|
||||
replacePlaceholder(null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Leaderboard()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -83,13 +145,17 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarVisible = false,
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingAnimation(),
|
||||
placeholderContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
private BeatmapInfo beatmap;
|
||||
private OsuGame osuGame;
|
||||
|
||||
private ScheduledDelegate pendingBeatmapSwitch;
|
||||
|
||||
@ -109,33 +175,114 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(APIAccess api)
|
||||
private void load(APIAccess api, OsuGame osuGame)
|
||||
{
|
||||
this.api = api;
|
||||
this.osuGame = osuGame;
|
||||
|
||||
if (osuGame != null)
|
||||
ruleset.BindTo(osuGame.Ruleset);
|
||||
|
||||
ruleset.ValueChanged += r => updateScores();
|
||||
|
||||
if (api != null)
|
||||
api.OnStateChange += handleApiStateChange;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (api != null)
|
||||
api.OnStateChange -= handleApiStateChange;
|
||||
}
|
||||
|
||||
private GetScoresRequest getScoresRequest;
|
||||
|
||||
private void handleApiStateChange(APIState oldState, APIState newState)
|
||||
{
|
||||
if (Scope == LeaderboardScope.Local)
|
||||
// No need to respond to API state change while current scope is local
|
||||
return;
|
||||
|
||||
if (newState == APIState.Online)
|
||||
updateScores();
|
||||
}
|
||||
|
||||
private void updateScores()
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
Scores = null;
|
||||
getScoresRequest?.Cancel();
|
||||
getScoresRequest = null;
|
||||
Scores = null;
|
||||
|
||||
if (api == null || Beatmap?.OnlineBeatmapID == null) return;
|
||||
if (Scope == LeaderboardScope.Local)
|
||||
{
|
||||
// TODO: get local scores from wherever here.
|
||||
PlaceholderState = PlaceholderState.NoScores;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Beatmap?.OnlineBeatmapID == null)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.Unavailable;
|
||||
return;
|
||||
}
|
||||
|
||||
if (api?.IsLoggedIn != true)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NotLoggedIn;
|
||||
return;
|
||||
}
|
||||
|
||||
PlaceholderState = PlaceholderState.Retrieving;
|
||||
loading.Show();
|
||||
|
||||
getScoresRequest = new GetScoresRequest(Beatmap);
|
||||
if (Scope != LeaderboardScope.Global && !api.LocalUser.Value.IsSupporter)
|
||||
{
|
||||
loading.Hide();
|
||||
PlaceholderState = PlaceholderState.NotSupporter;
|
||||
return;
|
||||
}
|
||||
|
||||
getScoresRequest = new GetScoresRequest(Beatmap, osuGame?.Ruleset.Value ?? Beatmap.Ruleset, Scope);
|
||||
getScoresRequest.Success += r =>
|
||||
{
|
||||
Scores = r.Scores;
|
||||
loading.Hide();
|
||||
PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
|
||||
};
|
||||
getScoresRequest.Failure += onUpdateFailed;
|
||||
|
||||
api.Queue(getScoresRequest);
|
||||
}
|
||||
|
||||
private void onUpdateFailed(Exception e)
|
||||
{
|
||||
if (e is OperationCanceledException) return;
|
||||
|
||||
PlaceholderState = PlaceholderState.NetworkFailure;
|
||||
Logger.Error(e, @"Couldn't fetch beatmap scores!");
|
||||
}
|
||||
|
||||
private void replacePlaceholder(Placeholder placeholder)
|
||||
{
|
||||
var existingPlaceholder = placeholderContainer.Children.LastOrDefault() as Placeholder;
|
||||
|
||||
if (placeholder != null && placeholder.Equals(existingPlaceholder))
|
||||
return;
|
||||
|
||||
existingPlaceholder?.FadeOut(150, Easing.OutQuint).Expire();
|
||||
|
||||
if (placeholder == null)
|
||||
return;
|
||||
|
||||
Scores = null;
|
||||
|
||||
placeholderContainer.Add(placeholder);
|
||||
|
||||
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, fade_duration * 3, Easing.OutQuint);
|
||||
placeholder.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -165,4 +312,23 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum LeaderboardScope
|
||||
{
|
||||
Local,
|
||||
Country,
|
||||
Global,
|
||||
Friend,
|
||||
}
|
||||
|
||||
public enum PlaceholderState
|
||||
{
|
||||
Successful,
|
||||
Retrieving,
|
||||
NetworkFailure,
|
||||
Unavailable,
|
||||
NoScores,
|
||||
NotLoggedIn,
|
||||
NotSupporter,
|
||||
}
|
||||
}
|
||||
|
38
osu.Game/Screens/Select/Leaderboards/MessagePlaceholder.cs
Normal file
38
osu.Game/Screens/Select/Leaderboards/MessagePlaceholder.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class MessagePlaceholder : Placeholder
|
||||
{
|
||||
private readonly string message;
|
||||
|
||||
public MessagePlaceholder(string message)
|
||||
{
|
||||
Direction = FillDirection.Horizontal;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_exclamation_circle,
|
||||
Size = new Vector2(26),
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = this.message = message,
|
||||
TextSize = 22,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public override bool Equals(Placeholder other) => (other as MessagePlaceholder)?.message == message;
|
||||
}
|
||||
}
|
20
osu.Game/Screens/Select/Leaderboards/Placeholder.cs
Normal file
20
osu.Game/Screens/Select/Leaderboards/Placeholder.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public abstract class Placeholder : FillFlowContainer, IEquatable<Placeholder>
|
||||
{
|
||||
protected Placeholder()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
public virtual bool Equals(Placeholder other) => GetType() == other?.GetType();
|
||||
}
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
public class RetrievalFailurePlaceholder : Placeholder
|
||||
{
|
||||
public Action OnRetry;
|
||||
|
||||
public RetrievalFailurePlaceholder()
|
||||
{
|
||||
Direction = FillDirection.Horizontal;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RetryButton
|
||||
{
|
||||
Action = () => OnRetry?.Invoke(),
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Text = @"Couldn't retrieve scores!",
|
||||
TextSize = 22,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public class RetryButton : OsuHoverContainer
|
||||
{
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public Action Action;
|
||||
|
||||
public RetryButton()
|
||||
{
|
||||
Height = 26;
|
||||
Width = 26;
|
||||
Child = new OsuClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => Action?.Invoke(),
|
||||
Child = icon = new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_refresh,
|
||||
Size = new Vector2(26),
|
||||
Shadow = true,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(0.8f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class MatchSongSelect : SongSelect
|
||||
{
|
||||
protected override void OnSelected(InputState state) => Exit();
|
||||
protected override void Start() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -8,10 +8,10 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -46,8 +46,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private SampleChannel sampleConfirm;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audio)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay)
|
||||
{
|
||||
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
|
||||
|
||||
@ -60,6 +60,16 @@ namespace osu.Game.Screens.Select
|
||||
ValidForResume = false;
|
||||
Push(new Editor());
|
||||
}, Key.Number3);
|
||||
|
||||
if (dialogOverlay != null)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
||||
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() => beatmaps.ImportFromStable()));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
@ -114,11 +124,12 @@ namespace osu.Game.Screens.Select
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnSelected(InputState state)
|
||||
protected override void Start()
|
||||
{
|
||||
if (player != null) return;
|
||||
|
||||
if (state?.Keyboard.ControlPressed == true)
|
||||
// Ctrl+Enter should start map with autoplay enabled.
|
||||
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
|
||||
{
|
||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
var autoType = auto.GetType();
|
||||
|
@ -27,25 +27,11 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class SongSelect : OsuScreen
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
|
||||
|
||||
private readonly BeatmapCarousel carousel;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private const float left_area_padding = 20;
|
||||
|
||||
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
protected Container LeftContent;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
public readonly FilterControl FilterControl;
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
@ -65,77 +51,109 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
protected readonly Container FooterPanels;
|
||||
|
||||
public readonly FilterControl FilterControl;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
|
||||
|
||||
protected Container LeftContent;
|
||||
|
||||
protected readonly BeatmapCarousel Carousel;
|
||||
private readonly BeatmapInfoWedge beatmapInfoWedge;
|
||||
private DialogOverlay dialogOverlay;
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
|
||||
Add(new ParallaxContainer
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
new ParallaxContainer
|
||||
{
|
||||
new WedgeBackground
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
}
|
||||
}
|
||||
},
|
||||
LeftContent = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed.
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
}
|
||||
}
|
||||
});
|
||||
Add(LeftContent = new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
}
|
||||
});
|
||||
Add(carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapsChanged = carouselBeatmapsLoaded,
|
||||
DeleteRequested = promptDelete,
|
||||
RestoreRequested = s => { foreach (var b in s.Beatmaps) beatmaps.Restore(b); },
|
||||
EditRequested = editRequested,
|
||||
HideDifficultyRequested = b => beatmaps.Hide(b),
|
||||
StartRequested = () => carouselRaisedStart(),
|
||||
});
|
||||
Add(FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = criteria => filterChanged(criteria),
|
||||
Exit = Exit,
|
||||
});
|
||||
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = left_area_padding,
|
||||
Right = left_area_padding,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 0.5f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Carousel = new BeatmapCarousel
|
||||
{
|
||||
Masking = false,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = carouselSelectionChanged,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
},
|
||||
FilterControl = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = c => Carousel.Filter(c),
|
||||
Background = { Width = 2 },
|
||||
Exit = Exit,
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
});
|
||||
Add(new ResetScrollContainer(() => carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 250,
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = left_area_padding,
|
||||
Right = left_area_padding,
|
||||
},
|
||||
},
|
||||
new ResetScrollContainer(() => Carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 250,
|
||||
}
|
||||
});
|
||||
|
||||
if (ShowFooter)
|
||||
@ -163,12 +181,14 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||
{
|
||||
dependencies.Cache(this);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
|
||||
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
|
||||
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => promptDelete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
|
||||
}
|
||||
|
||||
if (this.beatmaps == null)
|
||||
@ -189,36 +209,31 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
carousel.Beatmaps = this.beatmaps.GetAllUsableBeatmapSets();
|
||||
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
|
||||
|
||||
Beatmap.ValueChanged += beatmap_ValueChanged;
|
||||
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
|
||||
Beatmap.TriggerChange();
|
||||
|
||||
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
|
||||
carousel.AllowSelection = !Beatmap.Disabled;
|
||||
Beatmap.ValueChanged += b =>
|
||||
{
|
||||
if (IsCurrentScreen)
|
||||
Carousel.SelectBeatmap(b?.BeatmapInfo);
|
||||
};
|
||||
}
|
||||
|
||||
private void editRequested(BeatmapInfo beatmap)
|
||||
public void Edit(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
Push(new Editor());
|
||||
}
|
||||
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
|
||||
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false);
|
||||
else
|
||||
carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
private void carouselRaisedStart(InputState state = null)
|
||||
public void Start(BeatmapInfo beatmap)
|
||||
{
|
||||
// if we have a pending filter operation, we want to run it now.
|
||||
// it could change selection (ie. if the ruleset has been changed).
|
||||
carousel.FlushPendingFilters();
|
||||
Carousel.FlushPendingFilterOperations();
|
||||
|
||||
Carousel.SelectBeatmap(beatmap);
|
||||
|
||||
if (selectionChangedDebounce?.Completed == false)
|
||||
{
|
||||
@ -227,9 +242,14 @@ namespace osu.Game.Screens.Select
|
||||
selectionChangedDebounce = null;
|
||||
}
|
||||
|
||||
OnSelected(state);
|
||||
Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a selection is made.
|
||||
/// </summary>
|
||||
protected abstract void Start();
|
||||
|
||||
private ScheduledDelegate selectionChangedDebounce;
|
||||
|
||||
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
|
||||
@ -246,7 +266,7 @@ namespace osu.Game.Screens.Select
|
||||
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
||||
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
|
||||
{
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
ensurePlayingSelected(preview);
|
||||
@ -255,18 +275,15 @@ namespace osu.Game.Screens.Select
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
};
|
||||
|
||||
selectionChangedDebounce?.Cancel();
|
||||
|
||||
if (beatmap?.Equals(beatmapNoDebounce) == true)
|
||||
return;
|
||||
|
||||
selectionChangedDebounce?.Cancel();
|
||||
|
||||
beatmapNoDebounce = beatmap;
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
if (!Beatmap.IsDefault)
|
||||
performLoad();
|
||||
}
|
||||
performLoad();
|
||||
else
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
||||
@ -277,35 +294,23 @@ namespace osu.Game.Screens.Select
|
||||
if (beatmap == Beatmap.Value.BeatmapInfo)
|
||||
performLoad();
|
||||
else
|
||||
selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 100);
|
||||
selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 200);
|
||||
}
|
||||
}
|
||||
|
||||
private void triggerRandom()
|
||||
{
|
||||
if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed)
|
||||
carousel.SelectPreviousRandom();
|
||||
Carousel.SelectPreviousRandom();
|
||||
else
|
||||
carousel.SelectNextRandom();
|
||||
Carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
protected abstract void OnSelected(InputState state);
|
||||
|
||||
private void filterChanged(FilterCriteria criteria, bool debounce = true)
|
||||
{
|
||||
carousel.Filter(criteria, debounce);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s));
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
@ -334,7 +339,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
logo.Action = () =>
|
||||
{
|
||||
carouselRaisedStart();
|
||||
Start();
|
||||
return false;
|
||||
};
|
||||
}
|
||||
@ -346,13 +351,6 @@ namespace osu.Game.Screens.Select
|
||||
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||
}
|
||||
|
||||
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
@ -413,15 +411,13 @@ namespace osu.Game.Screens.Select
|
||||
/// <param name="beatmap">The working beatmap.</param>
|
||||
protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||
if (backgroundModeBeatmap != null)
|
||||
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
|
||||
backgroundModeBeatmap.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
beatmapInfoWedge.State = Visibility.Visible;
|
||||
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
|
||||
@ -439,20 +435,22 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet) => carousel.AddBeatmap(beatmapSet);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
private void carouselBeatmapsLoaded()
|
||||
{
|
||||
carousel.RemoveBeatmap(beatmapSet);
|
||||
if (carousel.SelectedBeatmap == null)
|
||||
Beatmap.SetDefault();
|
||||
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
|
||||
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
|
||||
else if (Carousel.SelectedBeatmapSet == null)
|
||||
Carousel.SelectNextRandom();
|
||||
}
|
||||
|
||||
private void promptDelete(BeatmapSetInfo beatmap)
|
||||
private void delete(BeatmapSetInfo beatmap)
|
||||
{
|
||||
if (beatmap == null)
|
||||
return;
|
||||
|
||||
if (beatmap == null) return;
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
|
||||
}
|
||||
|
||||
@ -464,15 +462,16 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
carouselRaisedStart(state);
|
||||
Start();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
if (!Beatmap.IsDefault)
|
||||
promptDelete(Beatmap.Value.BeatmapSetInfo);
|
||||
delete(Beatmap.Value.BeatmapSetInfo);
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user