mirror of
https://github.com/osukey/osukey.git
synced 2025-08-07 00:23:59 +09:00
Move setup screen classes out of single file and into their own namespace
This commit is contained in:
@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Tournament.Screens;
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using osu.Game.Tournament.Screens.Setup;
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namespace osu.Game.Tournament.Tests.Screens
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namespace osu.Game.Tournament.Tests.Screens
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{
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{
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Tournament.Screens;
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using osu.Game.Tournament.Screens.Setup;
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namespace osu.Game.Tournament.Tests.Screens
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namespace osu.Game.Tournament.Tests.Screens
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{
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{
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69
osu.Game.Tournament/Screens/Setup/ActionableInfo.cs
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69
osu.Game.Tournament/Screens/Setup/ActionableInfo.cs
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@ -0,0 +1,69 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Setup
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{
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internal class ActionableInfo : LabelledDrawable<Drawable>
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{
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protected OsuButton Button;
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public ActionableInfo()
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: base(true)
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{
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}
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public string ButtonText
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{
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set => Button.Text = value;
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}
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public string Value
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{
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set => valueText.Text = value;
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}
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public bool Failing
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{
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set => valueText.Colour = value ? Color4.Red : Color4.White;
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}
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public Action Action;
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private TournamentSpriteText valueText;
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protected FillFlowContainer FlowContainer;
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protected override Drawable CreateComponent() => new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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valueText = new TournamentSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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FlowContainer = new FillFlowContainer
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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{
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Button = new TriangleButton
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{
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Size = new Vector2(100, 40),
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Action = () => Action?.Invoke()
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}
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}
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}
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}
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};
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}
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}
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50
osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs
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50
osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs
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@ -0,0 +1,50 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Tournament.Screens.Setup
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{
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internal class ResolutionSelector : ActionableInfo
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{
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private const int minimum_window_height = 480;
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private const int maximum_window_height = 2160;
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public new Action<int> Action;
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private OsuNumberBox numberBox;
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protected override Drawable CreateComponent()
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{
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var drawable = base.CreateComponent();
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FlowContainer.Insert(-1, numberBox = new OsuNumberBox
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{
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Text = "1080",
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Width = 100
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});
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base.Action = () =>
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{
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if (string.IsNullOrEmpty(numberBox.Text))
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return;
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// box contains text
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if (!int.TryParse(numberBox.Text, out var number))
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{
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// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
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// so clamp to max allowed value
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number = maximum_window_height;
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}
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else
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{
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number = Math.Clamp(number, minimum_window_height, maximum_window_height);
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}
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// in case number got clamped, reset number in numberBox
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numberBox.Text = number.ToString();
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Action?.Invoke(number);
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};
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return drawable;
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -9,19 +8,16 @@ using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Tournament.IO;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Models;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens
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namespace osu.Game.Tournament.Screens.Setup
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{
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{
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public class SetupScreen : TournamentScreen, IProvideVideo
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public class SetupScreen : TournamentScreen, IProvideVideo
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{
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{
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@ -155,144 +151,5 @@ namespace osu.Game.Tournament.Screens
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Width = 0.5f,
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Width = 0.5f,
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};
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};
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}
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}
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private class ActionableInfo : LabelledDrawable<Drawable>
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{
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protected OsuButton Button;
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public ActionableInfo()
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: base(true)
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{
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}
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public string ButtonText
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{
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set => Button.Text = value;
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}
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public string Value
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{
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set => valueText.Text = value;
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}
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public bool Failing
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{
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set => valueText.Colour = value ? Color4.Red : Color4.White;
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}
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public Action Action;
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private TournamentSpriteText valueText;
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protected FillFlowContainer FlowContainer;
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protected override Drawable CreateComponent() => new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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valueText = new TournamentSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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FlowContainer = new FillFlowContainer
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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{
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Button = new TriangleButton
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{
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Size = new Vector2(100, 40),
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Action = () => Action?.Invoke()
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}
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}
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}
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}
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};
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}
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private class TournamentSwitcher : ActionableInfo
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{
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private OsuDropdown<string> dropdown;
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private string startupTournament;
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[Resolved]
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private TournamentGameBase game { get; set; }
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[BackgroundDependencyLoader]
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private void load(TournamentStorage storage)
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{
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startupTournament = storage.CurrentTournament.Value;
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dropdown.Current = storage.CurrentTournament;
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dropdown.Items = storage.ListTournaments();
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dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true);
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Action = () => game.GracefullyExit();
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ButtonText = "Close osu!";
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}
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protected override Drawable CreateComponent()
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{
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var drawable = base.CreateComponent();
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FlowContainer.Insert(-1, dropdown = new OsuDropdown<string>
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{
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Width = 510
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});
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return drawable;
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}
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}
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private class ResolutionSelector : ActionableInfo
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{
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private const int minimum_window_height = 480;
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private const int maximum_window_height = 2160;
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public new Action<int> Action;
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private OsuNumberBox numberBox;
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protected override Drawable CreateComponent()
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{
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var drawable = base.CreateComponent();
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FlowContainer.Insert(-1, numberBox = new OsuNumberBox
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{
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Text = "1080",
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Width = 100
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});
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base.Action = () =>
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{
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if (string.IsNullOrEmpty(numberBox.Text))
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return;
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// box contains text
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if (!int.TryParse(numberBox.Text, out var number))
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{
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// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
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// so clamp to max allowed value
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number = maximum_window_height;
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}
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else
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{
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number = Math.Clamp(number, minimum_window_height, maximum_window_height);
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}
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// in case number got clamped, reset number in numberBox
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numberBox.Text = number.ToString();
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Action?.Invoke(number);
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};
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return drawable;
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}
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}
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}
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}
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}
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}
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@ -13,11 +13,11 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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using osuTK;
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using osuTK;
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namespace osu.Game.Tournament.Screens
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namespace osu.Game.Tournament.Screens.Setup
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{
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{
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public class StablePathSelectScreen : TournamentScreen
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public class StablePathSelectScreen : TournamentScreen
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{
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{
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43
osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs
Normal file
43
osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs
Normal file
@ -0,0 +1,43 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.IO;
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namespace osu.Game.Tournament.Screens.Setup
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{
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internal class TournamentSwitcher : ActionableInfo
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{
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private OsuDropdown<string> dropdown;
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private string startupTournament;
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[Resolved]
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private TournamentGameBase game { get; set; }
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[BackgroundDependencyLoader]
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private void load(TournamentStorage storage)
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{
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startupTournament = storage.CurrentTournament.Value;
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dropdown.Current = storage.CurrentTournament;
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dropdown.Items = storage.ListTournaments();
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dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true);
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Action = () => game.GracefullyExit();
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ButtonText = "Close osu!";
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}
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protected override Drawable CreateComponent()
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{
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var drawable = base.CreateComponent();
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FlowContainer.Insert(-1, dropdown = new OsuDropdown<string>
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{
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Width = 510
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});
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return drawable;
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}
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}
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}
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@ -19,6 +19,7 @@ using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.Schedule;
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using osu.Game.Tournament.Screens.Schedule;
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using osu.Game.Tournament.Screens.Setup;
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using osu.Game.Tournament.Screens.Showcase;
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using osu.Game.Tournament.Screens.Showcase;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Tournament.Screens.TeamWin;
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using osu.Game.Tournament.Screens.TeamWin;
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