mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge branch 'master' into fix-follow-point-transforms
This commit is contained in:
@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public readonly SkinnableDrawable CirclePiece;
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -196,6 +197,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
{
|
||||
// rather than doing it this way, we should probably attach the sample to the tail circle.
|
||||
// this can only be done after we stop using LegacyLastTick.
|
||||
if (TailCircle.Result.Type != HitResult.Miss)
|
||||
base.PlaySamples();
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public DrawableSliderHead(Slider slider, HitCircle h)
|
||||
|
@ -87,6 +87,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||
{
|
||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||
if (IsHit) return;
|
||||
|
||||
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
|
||||
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
|
||||
|
@ -176,17 +176,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
base.Update();
|
||||
if (HandleUserInput)
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
circle.Rotation = Disc.Rotation;
|
||||
Ticks.Rotation = Disc.Rotation;
|
||||
SpmCounter.SetRotation(Disc.RotationAbsolute);
|
||||
|
@ -73,6 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
@ -93,27 +98,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
|
||||
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
var delta = thisAngle - lastAngle;
|
||||
|
||||
if (validAndTracking)
|
||||
{
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (thisAngle - lastAngle > 180)
|
||||
lastAngle += 360;
|
||||
else if (lastAngle - thisAngle > 180)
|
||||
lastAngle -= 360;
|
||||
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
if (tracking)
|
||||
Rotate(delta);
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
||||
@ -128,5 +118,38 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotate the disc by the provided angle (in addition to any existing rotation).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be a no-op if not a valid time to spin.
|
||||
/// </remarks>
|
||||
/// <param name="angle">The delta angle.</param>
|
||||
public void Rotate(float angle)
|
||||
{
|
||||
if (!isSpinnableTime)
|
||||
return;
|
||||
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (angle > 180)
|
||||
{
|
||||
lastAngle += 360;
|
||||
angle -= 360;
|
||||
}
|
||||
else if (-angle > 180)
|
||||
{
|
||||
lastAngle -= 360;
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
currentRotation += angle;
|
||||
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public class SliderRepeatJudgement : OsuJudgement
|
||||
{
|
||||
public override bool IsBonus => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
|
||||
}
|
||||
}
|
||||
|
@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
public override bool IsBonus => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user