From 7ab1c0c99d385bcedefa7feabaa53a3d984badb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 21 Dec 2021 12:54:17 +0100 Subject: [PATCH] Improve contrast of timeline blueprint foreground content for pastel combo colours --- .../Compose/Components/Timeline/TimelineHitObjectBlueprint.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 1839b0507d..6426d33e99 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -177,8 +177,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline else circle.Colour = colour; - var col = circle.Colour.TopLeft.Linear; - colouredComponents.Colour = OsuColour.ForegroundTextColourFor(col); + var averageColour = Interpolation.ValueAt(0.5, circle.Colour.TopLeft, circle.Colour.TopRight, 0, 1); + colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour); } private SamplePointPiece sampleOverrideDisplay;