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Fix various multiplayer test failures due to not waiting for ongoing operation
As seen at https://teamcity.ppy.sh/buildConfiguration/Osu_Build/1138?hideProblemsFromDependencies=false&hideTestsFromDependencies=false&expandBuildChangesSection=true&expandBuildTestsSection=true.
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@ -110,6 +110,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
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AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
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AddStep("confirm selection", () => songSelect.FinaliseSelection());
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AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
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