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Add overflow padding to account for parallax shifting
Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
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@ -13,6 +13,8 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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protected override Color4 BackgroundColour => OsuColour.FromHex(@"362e42");
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protected override PrimaryFilter DefaultTab => PrimaryFilter.Open;
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protected override float InternalPadding => Multiplayer.OVERFLOW_PADDING;
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public FilterControl()
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{
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DisplayStyleControl.Hide();
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