diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
index e134dcef89..4409017ac9 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
@@ -27,9 +27,9 @@ namespace osu.Game.Rulesets.Osu.Mods
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
///
- /// Number of previous hit circles to be shifted together when a slider needs to be moved.
+ /// Number of previous hitobjects to be shifted together when another object is being moved.
///
- private const int objects_to_shift_before_slider = 10;
+ private const int preceding_hitobjects_to_shift = 10;
private Random rng;
@@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
var toBeShifted = new List();
- for (int j = i - 1; j >= i - objects_to_shift_before_slider && j >= 0; j--)
+ for (int j = i - 1; j >= i - preceding_hitobjects_to_shift && j >= 0; j--)
{
// only shift hit circles
if (!(hitObjects[j] is HitCircle)) break;