Move PreferredPlayMode to WorkingBeatmap.

This commit is contained in:
Dean Herbert
2017-03-05 17:45:40 +09:00
parent 4e4408cd20
commit 7afcac3660
4 changed files with 13 additions and 8 deletions

View File

@ -159,10 +159,11 @@ namespace osu.Game.Screens.Select
if (player != null || Beatmap == null)
return;
Beatmap.PreferredPlayMode = playMode.Value;
(player = new PlayerLoader(new Player
{
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
PreferredPlayMode = playMode.Value
Beatmap = Beatmap, //eagerly set this so it's prsent before push.
})).LoadAsync(Game, l => Push(player));
}
},