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Move PreferredPlayMode to WorkingBeatmap.
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@ -159,10 +159,11 @@ namespace osu.Game.Screens.Select
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if (player != null || Beatmap == null)
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return;
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Beatmap.PreferredPlayMode = playMode.Value;
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(player = new PlayerLoader(new Player
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{
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BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
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PreferredPlayMode = playMode.Value
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Beatmap = Beatmap, //eagerly set this so it's prsent before push.
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})).LoadAsync(Game, l => Push(player));
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}
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},
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