diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs index 5130a976f7..ef0bffa14e 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests Position = positionOffset.Value }; - circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 }); var drawable = new DrawableHitCircle(circle) { diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs index 3e861b0890..7ce9c35bd5 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs @@ -62,7 +62,11 @@ namespace osu.Game.Rulesets.Osu.Tests var cpi = new ControlPointInfo(); cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); - var difficulty = new BeatmapDifficulty { SliderMultiplier = (float)sliderMultiplier }; + var difficulty = new BeatmapDifficulty + { + SliderMultiplier = (float)sliderMultiplier, + CircleSize = 0 + }; slider.ApplyDefaults(cpi, difficulty); Add(new DrawableSlider(slider) @@ -98,7 +102,11 @@ namespace osu.Game.Rulesets.Osu.Tests var cpi = new ControlPointInfo(); cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier }); - var difficulty = new BeatmapDifficulty { SliderMultiplier = (float)sliderMultiplier }; + var difficulty = new BeatmapDifficulty + { + SliderMultiplier = (float)sliderMultiplier, + CircleSize = 0 + }; slider.ApplyDefaults(cpi, difficulty); Add(new DrawableSlider(slider) diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs index fc76170585..76cc70effd 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests { var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; - spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); + spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 }); var drawable = new DrawableSpinner(spinner) {