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Fix weird fruit not fading out
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@ -63,10 +63,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
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{
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// animation
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this.FadeIn(200);
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}
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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