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https://github.com/osukey/osukey.git
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Move toolbar showing and overlay activation to OsuGame
Now exposed through IOsuScreen.
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using Microsoft.EntityFrameworkCore.Internal;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -15,7 +14,6 @@ using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Overlays;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens
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{
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@ -32,19 +30,15 @@ namespace osu.Game.Screens
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public virtual bool AllowExternalScreenChange => false;
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private Action updateOverlayStates;
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/// <summary>
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/// Whether all overlays should be hidden when this screen is entered or resumed.
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/// </summary>
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protected virtual bool HideOverlaysOnEnter => false;
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
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public virtual bool HideOverlaysOnEnter => false;
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/// <summary>
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/// Whether overlays should be able to be opened once this screen is entered or resumed.
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/// </summary>
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protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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public virtual bool CursorVisible => true;
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@ -82,19 +76,6 @@ namespace osu.Game.Screens
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Beatmap.BindTo(beatmap);
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Ruleset.BindTo(ruleset);
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if (osu != null)
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{
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OverlayActivationMode.BindTo(osu.OverlayActivationMode);
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updateOverlayStates = () =>
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{
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if (HideOverlaysOnEnter)
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osu.CloseAllOverlays();
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else
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osu.Toolbar.State = Visibility.Visible;
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};
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}
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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}
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@ -166,10 +147,6 @@ namespace osu.Game.Screens
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}, true);
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backgroundStack.ParallaxAmount = BackgroundParallaxAmount;
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OverlayActivationMode.Value = InitialOverlayActivationMode;
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updateOverlayStates?.Invoke();
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}
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/// <summary>
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