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Apply OnRelease method signature refactorings
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@ -16,6 +16,9 @@ namespace osu.Game.Overlays.Volume
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public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
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public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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public bool OnReleased(GlobalAction action) => false;
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public void OnReleased(GlobalAction action)
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{
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}
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}
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}
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