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Apply OnRelease method signature refactorings
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@ -259,16 +259,14 @@ namespace osu.Game.Screens.Play.HUD
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return false;
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}
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public bool OnReleased(GlobalAction action)
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public void OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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AbortConfirm();
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return true;
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break;
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}
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return false;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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