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Merge branch 'master' into fix-quick-delete-crash
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@ -456,6 +456,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (movementBlueprint == null)
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return false;
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if (snapProvider == null)
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return true;
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Debug.Assert(movementBlueprintOriginalPosition != null);
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HitObject draggedObject = movementBlueprint.HitObject;
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