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Fix mod selection not restoring when re-entering song select
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@ -39,9 +39,39 @@ namespace osu.Game.Overlays.Mods
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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public readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> selectedMods)
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{
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LowMultiplierColour = colours.Red;
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HighMultiplierColour = colours.Green;
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UnrankedLabel.Colour = colours.Blue;
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Ruleset.BindTo(ruleset);
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SelectedMods.BindTo(selectedMods);
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Ruleset.BindValueChanged(rulesetChanged, true);
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SelectedMods.BindValueChanged(selectedModsChanged, true);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Ruleset.UnbindAll();
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SelectedMods.UnbindAll();
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}
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private void rulesetChanged(RulesetInfo newRuleset)
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{
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@ -51,33 +81,16 @@ namespace osu.Game.Overlays.Mods
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foreach (ModSection section in ModSectionsContainer.Children)
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section.Mods = instance.GetModsFor(section.ModType);
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// attempt to re-select any already selected mods.
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// this may be the first time we are receiving the ruleset, in which case they will still match.
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selectedModsChanged(SelectedMods.Value);
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// write the mods back to the SelectedMods bindable in the case a change was not applicable.
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// this generally isn't required as the previous line will perform deselection; just here for safety.
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refreshSelectedMods();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio)
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{
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SelectedMods.ValueChanged += selectedModsChanged;
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LowMultiplierColour = colours.Red;
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HighMultiplierColour = colours.Green;
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UnrankedLabel.Colour = colours.Blue;
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Ruleset.BindTo(ruleset);
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Ruleset.BindValueChanged(rulesetChanged, true);
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Ruleset.UnbindAll();
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SelectedMods.UnbindAll();
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}
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private void selectedModsChanged(IEnumerable<Mod> obj)
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{
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foreach (ModSection section in ModSectionsContainer.Children)
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@ -176,10 +189,7 @@ namespace osu.Game.Overlays.Mods
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refreshSelectedMods();
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}
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private void refreshSelectedMods()
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{
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SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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}
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private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
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public ModSelectOverlay()
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{
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