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Split out nested classes
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76
osu.Game/Skinning/LegacySkinResourceStore.cs
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76
osu.Game/Skinning/LegacySkinResourceStore.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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namespace osu.Game.Skinning
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{
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public class LegacySkinResourceStore<T> : IResourceStore<byte[]>
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where T : INamedFileInfo
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{
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private readonly IHasFiles<T> source;
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private readonly IResourceStore<byte[]> underlyingStore;
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private string getPathForFile(string filename)
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{
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bool hasExtension = filename.Contains('.');
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var file = source.Files.Find(f =>
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string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
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return file?.FileInfo.StoragePath;
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}
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public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
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{
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this.source = source;
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this.underlyingStore = underlyingStore;
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}
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public Stream GetStream(string name)
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{
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string path = getPathForFile(name);
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return path == null ? null : underlyingStore.GetStream(path);
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}
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public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
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byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
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public Task<byte[]> GetAsync(string name)
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{
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string path = getPathForFile(name);
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return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
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}
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#region IDisposable Support
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private bool isDisposed;
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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isDisposed = true;
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}
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}
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~LegacySkinResourceStore()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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}
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