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https://github.com/osukey/osukey.git
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Partial everything
This commit is contained in:
committed by
Dean Herbert
parent
a1c559ae05
commit
7bc8908ca9
@ -9,7 +9,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Pippidon.Tests
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{
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public class TestSceneOsuGame : OsuTestScene
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public partial class TestSceneOsuGame : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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@ -7,7 +7,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Pippidon.Tests
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{
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[TestFixture]
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public class TestSceneOsuPlayer : PlayerTestScene
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public partial class TestSceneOsuPlayer : PlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset();
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}
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
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{
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public class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
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public partial class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
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{
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private BindableNumber<int> currentLane;
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@ -7,7 +7,7 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonInputManager : RulesetInputManager<PippidonAction>
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public partial class PippidonInputManager : RulesetInputManager<PippidonAction>
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{
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public PippidonInputManager(RulesetInfo ruleset)
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: base(ruleset, 0, SimultaneousBindingMode.Unique)
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@ -9,7 +9,7 @@ using osu.Framework.Graphics.Textures;
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namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonRulesetIcon : Sprite
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public partial class PippidonRulesetIcon : Sprite
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{
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private readonly Ruleset ruleset;
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@ -18,7 +18,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Pippidon.UI
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{
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[Cached]
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public class DrawablePippidonRuleset : DrawableScrollingRuleset<PippidonHitObject>
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public partial class DrawablePippidonRuleset : DrawableScrollingRuleset<PippidonHitObject>
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{
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public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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@ -15,7 +15,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Pippidon.UI
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{
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public class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler<PippidonAction>
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public partial class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler<PippidonAction>
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{
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public readonly BindableInt LanePosition = new BindableInt
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{
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@ -16,7 +16,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Pippidon.UI
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{
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[Cached]
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public class PippidonPlayfield : ScrollingPlayfield
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public partial class PippidonPlayfield : ScrollingPlayfield
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{
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public const float LANE_HEIGHT = 70;
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
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});
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}
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private class LaneContainer : BeatSyncedContainer
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private partial class LaneContainer : BeatSyncedContainer
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{
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private OsuColour colours;
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private FillFlowContainer fill;
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
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}
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}
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private class Lane : CompositeDrawable
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private partial class Lane : CompositeDrawable
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{
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public Lane()
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{
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