Partial everything

This commit is contained in:
Dan Balasescu
2022-11-24 14:32:20 +09:00
committed by Dean Herbert
parent a1c559ae05
commit 7bc8908ca9
2331 changed files with 3218 additions and 3218 deletions

View File

@ -9,7 +9,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Pippidon.Tests
{
public class TestSceneOsuGame : OsuTestScene
public partial class TestSceneOsuGame : OsuTestScene
{
[BackgroundDependencyLoader]
private void load()

View File

@ -7,7 +7,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Pippidon.Tests
{
[TestFixture]
public class TestSceneOsuPlayer : PlayerTestScene
public partial class TestSceneOsuPlayer : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new PippidonRuleset();
}

View File

@ -17,7 +17,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
{
public class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
public partial class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
{
private BindableNumber<int> currentLane;

View File

@ -7,7 +7,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonInputManager : RulesetInputManager<PippidonAction>
public partial class PippidonInputManager : RulesetInputManager<PippidonAction>
{
public PippidonInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)

View File

@ -9,7 +9,7 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Pippidon
{
public class PippidonRulesetIcon : Sprite
public partial class PippidonRulesetIcon : Sprite
{
private readonly Ruleset ruleset;

View File

@ -18,7 +18,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Pippidon.UI
{
[Cached]
public class DrawablePippidonRuleset : DrawableScrollingRuleset<PippidonHitObject>
public partial class DrawablePippidonRuleset : DrawableScrollingRuleset<PippidonHitObject>
{
public DrawablePippidonRuleset(PippidonRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)

View File

@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Pippidon.UI
{
public class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler<PippidonAction>
public partial class PippidonCharacter : BeatSyncedContainer, IKeyBindingHandler<PippidonAction>
{
public readonly BindableInt LanePosition = new BindableInt
{

View File

@ -16,7 +16,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Pippidon.UI
{
[Cached]
public class PippidonPlayfield : ScrollingPlayfield
public partial class PippidonPlayfield : ScrollingPlayfield
{
public const float LANE_HEIGHT = 70;
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
});
}
private class LaneContainer : BeatSyncedContainer
private partial class LaneContainer : BeatSyncedContainer
{
private OsuColour colours;
private FillFlowContainer fill;
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
}
}
private class Lane : CompositeDrawable
private partial class Lane : CompositeDrawable
{
public Lane()
{