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Partial everything
This commit is contained in:
committed by
Dean Herbert
parent
a1c559ae05
commit
7bc8908ca9
@ -18,7 +18,7 @@ using osuTK;
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namespace osu.Game.Graphics.Cursor
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{
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public class MenuCursorContainer : CursorContainer
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public partial class MenuCursorContainer : CursorContainer
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{
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private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
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public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
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@ -241,7 +241,7 @@ namespace osu.Game.Graphics.Cursor
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channel.Play();
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}
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public class Cursor : Container
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public partial class Cursor : Container
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{
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private Container cursorContainer = null!;
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private Bindable<float> cursorScale = null!;
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@ -284,7 +284,7 @@ namespace osu.Game.Graphics.Cursor
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}
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}
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private class MouseInputDetector : Component
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private partial class MouseInputDetector : Component
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{
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/// <summary>
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/// Whether the last input applied to the game is sourced from mouse.
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